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Added Skyboxes and sky color as part of level reading. Skyboxes can be toggled on and off independent to level geometry, and sky color can be changed after the level is loaded.
Fixed an issue where objects were sometimes loading incorrectly in certain level, causing too many objects of the wrong type.
Fixed the data folder not being read properly for final builds.
Added object info dumping to the Objects Panel. Open a level and you can dump object positions and rotations into an easy to parse JSON file. Rotations are stored in Radians.
Currently known Issues:
Some textures are not properly mapped or animated.
Models don't have bones, and thus might appear incorrectly.
The Object Panel may have a duplicate "Misc." element, which will warn you when overlapping some of the UI. This shouldn't affect usability.