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Added custom sprite loading to allow showing non-object instances.
Now displaying the level Spawn position using a new Spawn sprite. It's coordinates can be viewed by finding the $Spawn object.
Added platform nodes. Not fully functional for curves, but displays necessary info. Eventually want to use lines and balls.
Displaying ProxSig objects using a sprite now.
Any object that has no model is now shown with a ? sprite.
Now displaying the path a platform can take. These are identified uniquely, and each group is tied to its own object to allow toggling between paths.
Fixed bug where the skybox's normals were actually inverted, which allows re-enabling back-face culling.
Added a method to filter and search through objects. By default, " !! " is selected, which ignores any object with keyword characters in their name. Typing part of an object's name will make them show up, and prefixing it with a " ! " will negate the filter.
Fixed object display not showing the proper object coordinates, as well as when exporting object data.
Re-added button to view texture atlas in-program.
Added a button on each object to teleport the camera straight to their position. No more looking around for an invisible object or certain instance!
Added button to export the texture atlas to .TGA.
Added buttons to export individual models, or the level geometry + skybox as .PLY. This can be loaded into Blender with the texture atlas to view the full model. Models do not still have any bones.
Currently known issues:
Some textures are not properly mapped or animated.
Models don't have bones, and thus might appear incorrectly.
The program might crash when the texture atlas page is open. If this occurs either with it closed, please let me know!