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MacGameFix 1.4.1

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@MathiasKowoll MathiasKowoll released this 17 Oct 19:55
· 36 commits to main since this release

MacGameFix 1.4.1

  • Mortal Kombat 11. On this Mac the uncovered faces turn into smeared dark patches with hard edges once they animate -- forehead, brows, around the eyes -- on D3DMetal and on DXMT alike; masked fighters never show it. The fix skips the two compute passes that recompute a face's tangent frame after it is deformed, so the face keeps the frame it was animated with: most of the patches go, faint ones remain. Why the recomputed frame comes out wrong is not known; the game's page lists what was measured and ruled out. DirectX 12 only: choose DirectX 12 when Steam asks how to start the game. Measured on CrossOver Preview 27 through NotProton, with D3DMetal 4.0b3.
  • For 1.4.0: with Get new fixes from GitHub on, the 1.4.0 app takes this release's catalog and offers Mortal Kombat 11 without a new app.

Licences. The app is GPL-3.0-or-later and carries the text. The video reader some fixes install is built on FFmpeg 9.0.2 (LGPL-2.1-or-later); its notice and the LGPL text install beside it, and ffmpeg-9.0.2.tar.xz below is the exact source it was built from.

First launch: the app is signed ad hoc, so macOS blocks a downloaded copy. Right click > Open once, and confirm.

Requires macOS 14 on Apple Silicon. Built from commit 214b56c.