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Releases: MaxLiu22/Motion2MixamoRig

Motion2MixamoRig v0.1.7

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@MaxLiu22 MaxLiu22 released this 17 Oct 09:21

Motion2MixamoRig transfers human motion from a monocular video—or a pose from a still image—onto an Adobe Mixamo-rigged 3D character.

This release adds support for Mixamo characters that were edited and re-exported in Cinema 4D.

Highlights

  • Cinema 4D-exported Mixamo FBX support: use a character you opened and re-exported in Cinema 4D directly as the Mixamo rig, in the Blender add-on or with --rig. Details: docs/c4d-fbx-support.md.
  • Fixed characters falling apart in the GLB: each mesh piece now keeps its own skin bind matrices.

Both were contributed by @yng47 in #8. Thank you!

  • User guide in 18 languages, matching the README.

What you will notice

  • In Blender the character now imports as one mesh object per piece (Y Bot: skinned_mesh_0_Alpha_Surface and skinned_mesh_1_Alpha_Joints) instead of a single skinned_mesh. The armature is still named mixamo, and the animation is unchanged.
  • Original Mixamo characters produce the same motion as v0.1.6.

Install the Blender add-on

  1. Download motion2mixamorig-0.1.7-macos-arm64.zip from the assets below (do not unzip it). This release has a macOS (Apple Silicon) build only.
  2. In Blender 4.2+: Edit → Preferences → Get Extensions → ∨ → Install from Disk…
  3. Follow the User Guide.

Updating from v0.1.6: remove the old add-on, quit Blender, install this zip, then click Update Runtime (the C4D support lives in the runtime code, so this step is required). Downloaded models are kept.

Important notes

  • Tested on macOS (Apple Silicon) only. Windows and Linux are untested.
  • Input currently supports one clearly visible, full-body person.
  • The SMPL-X body model and Mixamo character must be obtained separately under their respective licenses.
  • Non-commercial use only, because of upstream model licenses (see NOTICE.md).

Full changelog: v0.1.6...v0.1.7

Motion2MixamoRig v0.1.6

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@MaxLiu22 MaxLiu22 released this 17 Oct 08:05

Motion2MixamoRig transfers human motion from a monocular video—or a pose from a still image—onto an Adobe Mixamo-rigged 3D character.

This release makes the Blender add-on usable without a terminal.

This plugin has only been tested on macOS so far and hasn't been tested on Windows yet.