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maxbartrip edited this page Mar 17, 2024
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Welcome to the MinecraftDisasterPlugin wiki!
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Commands:
- /disaster - Main command for the disaster plugin, other commands are sub-commands of this. Alternatives are /d and /dis.
- /disaster enable - Will start the disaster cycle after "countdown" amount of time in seconds and will perform a disaster every "time" amount of time (in minutes). For example, if you run /disaster enable 3 5, a five second countdown timer will start, then the disaster cycle will begin and a random disaster will occur every three minutes. If no time or countdown is given, default values will be used instead. Default time is five minutes and default countdown is 10 seconds. Alterative version of the command is /disaster start
- /disaster disable - Will stop the disaster cycle. Alterative version of the command is /disaster stop.
- /disaster force - Will perform a given disaster. For example if you run /disaster creeper, it will perform the Charged Creeper disaster.
- /disaster force potion - Will perform the Potion Effect disaster with a given effectId. If no effectId is given it will perform the disaster with a random effect.
- /disaster force health restore - Will restore player health to default value (20.0 or 10 hearts). Used as a failsafe if the user stops the disaster cycle, or disconnects before health has been automatically restored.
- /disaster time - Allows you to set the time between disasters without starting the disaster cycle.
- /disaster countdown - Allows you to set the countdown without starting the disaster cycle.
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Implemented Disasters:
- Potion Effect Disaster - Will apply a random negative potion effect to every player on the server. The possible effects are Blindness, Darkness, Hunger 2, Levitation, Mining Fatigue 2, Nausea, Poison, Slowness 2, Weakness 2 and Wither. The potion effect will be random for each player, it is not guaranteed that each player will receive the same potion effect.
- Teleport Disaster - Every player will be teleported to a random location within a 50 block radius of their current location.
- Raid Disaster - Will spawn a max level raid based on what the difficulty is set to. A unique raid party will spawn for each player and the raid will spawn within a 15 block radius of each player. For example, if there are 3 players, 3 different raids will be spawned, 1 for each player. If the difficulty is set to peaceful the disaster will fail.
- Delete Item Disaster - Will delete the item in the main hand of every player.
- Charged Creeper Disaster - Will spawn a charged creeper within a 10 block radius of each player. If difficulty is set to peaceful, disaster will fail.
- Ghast Disaster - Will spawn 3 Ghasts within a 20 block radius of each player. If difficulty is set to peaceful, disaster will fail.
- Health Disaster - Will set every player's max health to be 1 heart or 2.0 HP until the next disaster is activated. When the next disaster is activated every player's max health should be restored to the normal amount. If a player's health is not restored or someone disconnects before their health can be restored, simply perform the command "/disaster force health restore" to restore all player's health to normal.
- Double Disaster - Performs two random disasters at the same time.
- Teleport Swap Disaster - Will swap the locations of all the players on the server. If there is one or less players on the server, the disaster will fail.
- MLG Water Disaster - Will replace the item in the every player's hand with a bucket of water then teleport every player 50 blocks above the highest block in the current location and automatically face them towards the ground. They have to perform an "MLG Water Clutch" to save themselves. If a player is in a cave, or under a block, you will be teleported 50 blocks above the highest block above your head. If a player is in the Nether, they will avoid this disaster and will get sent a message saying "You got lucky this time."
- Wolf Disaster - Will spawn a pack of 5 angry wolves in each player's location that will attack them.
- Undead Invasion Disaster - Will spawn 1 of the following undead creatures within a 10 block radius of each player: Zombie, Skeleton, Drowned, Husk, Stray, Wither Skeleton, Zombified Piglin. The mobs will all be hostile to the player and attack them and any mobs that burn during the day will be wearing a leather helmet to protect them. If the difficulty is set to peaceful, the disaster will fail.
- Shuffle Inventory Disaster - Will shuffle every item in the player's inventory, including their offhand and armour slots.
- Swap Inventory Disaster - Will swap the inventories of each player in the server. If there is one or less players in the server, the disaster will fail.