Changes
- Spent boosters are now dropped as soon as they burn out, instead of riding along as dead mass until the whole stage runs dry. When the next sequence would separate nothing but burnt-out engines and something else is still firing, AutoStage stages it. Vehicles that do not mix engine types never see this and stage exactly as before.
- Fixed AutoStage silently doing nothing for the rest of a flight on a vehicle whose flight computer still holds a finished burn. Such a burn target can survive in a save even with an empty burn plan, and it made every staging check read the burn as already complete.
- Staging delays now count down in simulation time, so pausing the game no longer drains them and a delayed decoupler or ignition still fires at the configured moment after unpausing.
- New "Drop spent stages early" checkbox in Settings > Mods > AutoStage Settings, on by default, persisted as
drop_spent_stagesinautostage.toml.
Compatibility
Validated against KSA build version 2026.7.9.5018.
Installation
Extract into Documents\My Games\Kitten Space Agency\mods\AutoStage\.
Requires StarMap.