Repository files navigation Realtime GPU Path Tracing engine based on OpenCL and OpenGL
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Unidirectional wavefront path tracer done entirely on GPU using compute shaders
OpenCL backend
OpenGL backend (WIP)
Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode
Lambert diffuse, GGX reflection BRDF
Explicit point, directional light sampling
Simple temporal reprojection filter
Depth, normals, albedo, motion vectors AOV generation
Hot kernel reloading
OpenCL/OpenGL interop for presenting the image
Clone the repository git clone --recursive https://github.com/AlexanderVeselov/RayTracing.git
Generate a solution using CMake
Open the solution and build RayTracingApp project
Run RayTracingApp executable
You can provide the following optional arguments
-w, -h window width and height
--scene <path> path to scene to be loaded
--scale <scale> scale of the imported scene
--flip_yz 0/1 flip Y and Z axis of the scene (some scenes have Y up and some have Z up)
--opengl 0/1 use OpenGL-only mode
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