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Tradewind

Mcqueen84 edited this page Oct 18, 2026 · 1 revision
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The "Tradewind" power is obtained when an Incredible Meteor Core block (found inside Incredible Meteors that generate in the world) is broken with a diamond or netherite pickaxe, or when Incredible DNA is consumed (crafted shapeless from a Golden Apple, Nether Star, Bottle o' Enchanting, Glowstone Dust and Amethyst Shard). Either one grants one of the Incredibles powers at random. It can also be injected directly from the Tradewind DNA syringe, and an Empty Syringe can draw the power back out of the player.

Stats (fully upgraded):

Maximum Health: 26

Armor Rating: 15

Armor Toughness: 2

Base Attack Damage: 7

Flight Speed: Unlockable (scales with flight level)

Main Abilities:

Slot 1: "Earthen Wall" - Raise a 3x3 wall of dirt in front of you. (Press; 2 seconds cooldown)

Slot 2: "Fireball" - Hurl a blazing fireball that ignites on impact. (Press)

Slot 3: "Wind Blast" - Blast a gale of wind that hurls mobs and players back. (Press; 1.5 seconds cooldown)

Skill Tree:

Aquatic Lungs (10 levels) - Breathe freely underwater.

Earthen Wall (10 levels) - Raise a 3x3 wall of dirt in front of you.

Flight (15 levels) - Soar freely upon the trade winds.

Gale Force (20 levels) - Bare-handed strikes deal 7 attack damage. You'll also be able to mine up to wooden level with your empty hands.

Stormhardened (20 levels) - Extra health, plus iron-grade armor and toughness.

Fireball (25 levels) - Hurl a blazing fireball that ignites on impact.

Wind Blast (30 levels) - Blast a gale of wind from your hand, hurling mobs and players back.

Related Information:

This power replaces any other power you have; only one power can be held at a time.

This power has the following passives:

Fall Damage Immunity

Can mine blocks with bare hands

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