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NetFlak Test 2023-09-06

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@alexstrout alexstrout released this 10 Sep 19:58
· 2 commits to main since this release
db043e0

https://www.youtube.com/watch?v=yCAA51I1Ih8

This release hits multiple big milestones for me:

  • Networked multiplayer! Using Mirage Networking
  • New pause menu, using Unity's newer UIToolkit
  • New main menu, featuring a basic menu <-> match flow and options screen
  • AI improvements, including more forgiving aim
  • Respawn improvements, favoring ships on same team and with higher HP %

As you can probably guess, adding networked multiplayer had significant ramifications on the design and implementation of core game systems. It's a heavy work in progress - particularly on the client-side overall feel - but I'm pleased with the results so far and Mirage has been amazing to work with. I wrote about this in (much) more detail in the video description, so check it out!

Controls:

  • WSAD - Move ship
  • Spacebar - Toggle Auto-Level + Steering Lock
  • LMB - Fire
  • X - Cycle Fire Mode
  • V - Toggle Cockpit Cam
  • H - Toggle Relative Steering

Targeting:

  • Hold RMB - Target Ahead
  • MWheel - Cycle Targets
  • R - Closest Target
  • T - Clear Target
  • C - Focus Target

Misc:

  • -/+ - Adjust Timescale
  • Backspace - Reset Timescale
  • F - Toggle AI Control
  • P - Possess Target
  • K - Kill Ship
  • Backslash \ - Spawn Ships