NetFlak Test 2023-09-06
Pre-release
Pre-release
https://www.youtube.com/watch?v=yCAA51I1Ih8
This release hits multiple big milestones for me:
- Networked multiplayer! Using Mirage Networking
- New pause menu, using Unity's newer UIToolkit
- Removes UnityResolutionDialog, but implements the same options
- New main menu, featuring a basic menu <-> match flow and options screen
- AI improvements, including more forgiving aim
- Respawn improvements, favoring ships on same team and with higher HP %
As you can probably guess, adding networked multiplayer had significant ramifications on the design and implementation of core game systems. It's a heavy work in progress - particularly on the client-side overall feel - but I'm pleased with the results so far and Mirage has been amazing to work with. I wrote about this in (much) more detail in the video description, so check it out!
Controls:
- WSAD - Move ship
- Spacebar - Toggle Auto-Level + Steering Lock
- LMB - Fire
- X - Cycle Fire Mode
- V - Toggle Cockpit Cam
- H - Toggle Relative Steering
Targeting:
- Hold RMB - Target Ahead
- MWheel - Cycle Targets
- R - Closest Target
- T - Clear Target
- C - Focus Target
Misc:
- -/+ - Adjust Timescale
- Backspace - Reset Timescale
- F - Toggle AI Control
- P - Possess Target
- K - Kill Ship
- Backslash \ - Spawn Ships