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NetFlak Test 2024-09-30

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@alexstrout alexstrout released this 01 Oct 05:57
· 2 commits to main since this release
db043e0

https://www.youtube.com/watch?v=wJ0xnvSA2PA

It's back! This release has many under the hood changes that allow me to start building more layers.
It's mostly the same on the surface, but does have some visible features:

Networking:

  • Client-side prediction - very basic and a bit "wobbly" under duress, but still a big step!
  • Improved network input handling
  • New networking menu, replacing the temporary Mirage sample UI
  • Support command line arguments for multiplayer
  • Automatically start a local (singleplayer) session, instead of always having to host first
  • Increase maximum connected clients to 8 (9 players including host)

General:

  • Add WIP Sandbox scene, using SkyboxPlus by Keijiro Takahashi (MIT License)
  • HUD team indicators and name tags for other players (currently just device name)
  • Scale UI to resolution (using height as reference)
  • Various AI tweaks (slightly smarter, slightly easier oops)
  • Add throttle controls and HUD elements
  • Add handy control reference to PauseMenu
  • Improve many small things
  • Removed the silly controller cube

Enjoy! Please note the gameplay is still pretty rough - at some point, I need to go in and dial in the game feel a bit, as it's way too frantic and difficult to land hits. I think bigger hitboxes and slower, smoother movement could help (as well as mechanics like shields, missiles...). But I've held off most tuning in favor of continuing to build the general framework for now, as that's where the momentum's usually at when I do work on this. Eventually, though!