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v0.3.2
Going Public 0.3.2
Compatibility
- Everyone in a session needs 0.3.2. Players on 0.3.1 can't join a 0.3.2 game.
Rivals
- Reworked how rival companies treat players. Rival attention, price wars and copycat shops now follow each player's (or merged company's) own businesses instead of the whole session pooled together.
- Price wars in a neighbourhood now run one at a time; a later one waits its turn. Prices recover when a war ends.
- Rival speeches now play for the player they are about.
- Other players' shops now count as competition when demand is worked out.
- Patched rival news and messages disappearing from the phone for players who are not in a company.
Customers and money
- Reworked how customers are handed over when a different player starts running a shop. Customers carry on and keep their seat or machine, and each sale is counted once.
- Patched the owner's hourly sales count billing customers a partner was serving, including customers who walked out without buying.
- Patched partner sales causing the owner's customer list to be rebuilt, which brought in extra customers.
- Patched stock handling when a customer walks out without buying while the owner is away.
- Patched the owner's last till sales being lost when leaving through the menu, Quit, closing the window or Disconnect.
- Patched a partner inside the host's shop at midnight not receiving the new day's customers.
- Other players' customers now move more smoothly and show their activities (gym machines, seating, dancing).
Merged companies and staff
- A stand-in now starts from the owner's real till.
- Reworked rentals and leases for merged partners: an own rental is no longer treated as a partner's, lease ends are recorded, and an offline member's lease is no longer ended.
- Deposits made by merged partners now reach the owner.
- Staff tooltips now show the owner's hours, working days and demands.
- Patched schedule rows disappearing for staff assigned to another shop.
- Patched staff moved into a partner's shop going missing, and leftover candidate copies hiding a partner's employee.
- Patched an extra stand-in worker appearing in a partner's shop. Visitors now see the owner's real staff, and shifts change while they are inside.
Shops and work
- Customers sitting at or queueing at furniture a partner edits now leave, or move to another till, instead of getting stuck.
- Skipping time no longer stands a player up from a work station mid-shift, and shifts end at closing as in single-player.
- A work panel that was opened but never started now closes when the player walks away.
Vehicles and traffic
- Patched traffic piling up on top of other cars when a player steps into or out of a building or underground garage next to another player.
- Buying a car while a partner's car sits on the delivery spot now places the new car next to the spot.
- Patched the icon of an abandoned hand truck staying on the map.
- Players in different underground garages no longer see each other.
Connection and hosting
- Adjusted Steam connection speeds per player, and a busy network port no longer blocks hosting.
- A player refused when joining now sees the reason.
- Patched hosting on Linux / Steam Deck (Proton).
- Starting a New Game after a failed load no longer carries over the old save's owners, cash and loans.
Bug reports and diagnostics
- Patched in-game bug reports being lost, and IP addresses are now blanked in reports.
- Added diagnostics that record what the game was doing if it freezes, plus recorders for car collisions. These only write to the log file.