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Releases: Meliacci/GBAPquest
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v0.1.1 GBAPQuest - The AP Compatibility Update
Well... it's been a while, but I finally Made it AP Compatible, I did need to make some changes to the Sprite Loading, but it's finally Able to be Played with AP Randomization! Please read the setup at the GBAPquest-AP Repository
This will be The final Feature-Relevant Update, as i do not want to redo my Patching Code. Music, Sound Effects and other such elements may still change from this version forward, but nothing that would affect the Mechanics of the game.
Please get your APWorld From The GBAPQuest-AP Release
What's Changed
Full Changelog: v0.1.0...v0.1.1
The Sound and Playmode Update!
We finally Have Music and Sound Effects on the Port :)
It is not the correct Music Yet(Working with NewSoupVi to port it) But it is a Proof of Concept!
I have also now added a Way to change between Hardmode, Hammermode and Extra Starting Chest Mode!
Save files are also now fixed and shouldn't have too many issues unless you go digging around it Manually.
Controls
D-PAD: Movement
B-BUTTON: Interact
SELECT: Save
SELECT+D-PAD-LEFT: Load Save and Reload
SELECT+D-PAD-RIGHT: Delete Save and Reload
Debug Toggles
These Will Make you Restart the Whole Game to it's initial Values
START: Toggle Hammer Mode (Bugged)
START+D-PAD-DOWN: Toggle HardMode
START+D-PAD-RIGHT: Toggle Extra Chest
What's Changed
- Fixes Saves by @Meliacci in #15
- Hardmode by @Meliacci in #16
- Save and debug input overhaul by @Meliacci in #17
- Make Game Modes Get Saved by @Meliacci in #18
- Sound by @Meliacci in #19
Full Changelog: v0.1-beta.0...v0.1.0
First Playable GBAPquest
WE ARE PLAYABLE
so... We are finally playable, even if the Save system is Borked Right now.
If you just want to play, all you need is a GBA Emulator or Real Hardware to Play with.
This was Mainly tested on No$GBA so any Behaviour in Real hardware and Other Emulators is as of Now untested.
If you just want to play ignore everything after this
Controls
D-PAD: Directional Movement, Tap to Move one tile
B-Button: Interact with the Object in front of you.
SELECT: Save your Inventory to Save File. Currently it makes you able to Duplicate Items
START: Load Saved items. If Restarting after save, Makes you able to Duplicate Items
What does this Mean for Development of the Apworld?
Currently Nothing, there is still a lot that needs to be integrated before it's stable enough to get an APworld
What's Changed
- Base: Adds the APquest Map by @Meliacci in #1
- Add player by @Meliacci in #2
- Add player Controls Fixed to Grid by @Meliacci in #3
- Fix Background colours by @Meliacci in #4
- Collisions with background by @Meliacci in #5
- Live bg rewrite by @Meliacci in #6
- Add Collission to BG1 and BG2 by @Meliacci in #7
- Open Empty Chests and Activate Button by @Meliacci in #8
- Removes Text Engine from showing by @Meliacci in #9
- Add assets by @Meliacci in #10
- Adds Non-logic Interaction with BG2 by @Meliacci in #11
- Shortcircuit if Not In Bounds by @Meliacci in #12
- Adds Basic Inventory (No Logic Yet) by @Meliacci in #13
- FIRST PLAYABLE VERSION by @Meliacci in #14
New Contributors
Full Changelog: https://github.com/Meliacci/GBAPquest/commits/v0.1-beta.0