v0.7.0
What's Changed
- W1-C: first PhysicsQuery impl — StaticSoupPhysics (triangle soup + heightmap) by @headless-rebase in #9
- Wave-1 seam D: extend PassCtx for the Band-A render silos by @headless-rebase in #10
- Wave-1 seam A/B: wire E1 schm deserializer into world loader + activate region cache by @headless-rebase in #11
- Wave-1 silo 25: Vehicles — custom raycast drive model + command ring + camera modes by @headless-rebase in #15
- Wave-1 silo 2: lighting + 4-cascade shadows + light-class permutations + blob fallback by @headless-rebase in #16
- Wave-1 silo 26: weapons/combat (wpn_* stats, projectile lifecycle, homing FSM, damage applier) by @headless-rebase in #17
- Wave-1 silo 8: data-driven animation runtime (mercs2_anim) by @headless-rebase in #12
- physics(silo-7): swept character controller + 5-state machine + rigid bodies by @headless-rebase in #13
- Wave-1 silo 14: audio stack (mixer, dual-deck music FSM, sounddb, VO) by @headless-rebase in #14
- Refactor/game on engine by @headless-rebase in #18
New Contributors
- @headless-rebase made their first contribution in #9
Full Changelog: v0.6.0...v0.7.0