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v0.7.0

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@austinkregel austinkregel released this 13 Jul 02:38
c80061e

What's Changed

  • W1-C: first PhysicsQuery impl — StaticSoupPhysics (triangle soup + heightmap) by @headless-rebase in #9
  • Wave-1 seam D: extend PassCtx for the Band-A render silos by @headless-rebase in #10
  • Wave-1 seam A/B: wire E1 schm deserializer into world loader + activate region cache by @headless-rebase in #11
  • Wave-1 silo 25: Vehicles — custom raycast drive model + command ring + camera modes by @headless-rebase in #15
  • Wave-1 silo 2: lighting + 4-cascade shadows + light-class permutations + blob fallback by @headless-rebase in #16
  • Wave-1 silo 26: weapons/combat (wpn_* stats, projectile lifecycle, homing FSM, damage applier) by @headless-rebase in #17
  • Wave-1 silo 8: data-driven animation runtime (mercs2_anim) by @headless-rebase in #12
  • physics(silo-7): swept character controller + 5-state machine + rigid bodies by @headless-rebase in #13
  • Wave-1 silo 14: audio stack (mixer, dual-deck music FSM, sounddb, VO) by @headless-rebase in #14
  • Refactor/game on engine by @headless-rebase in #18

New Contributors

Full Changelog: v0.6.0...v0.7.0