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Long Dress and Body Jiggle Physics
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Added Long Dress physics adjustment and a simple subdivide skirt option.
- Use the settings to configure the physics before applying the changes.
- Subdivide skirt through the topology settings can be used before or after the application of long dress physics.
- By default, the settings work OK-ish for a simple VTuber who is stationary, but breaks hard when used in a game engine with lots of forward velocity.
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BETA: Added the Jiggle Physics implementer for various parts of the body, like thighs and spine, to simulate some kind of zoneless zen zero-like physics.
- Use the settings to configure the physics before applying the changes.
- By default, it works fine enough for a simple mostly stationary VTuber, but breaks hard when used in a game engine with lots of forward velocity (skinny bone effect, chicken leg effect, etc).
- The effects can look very artificial at times, or really convincing in certain scenarios.
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UI Adjustments