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As always, make sure you have the latest VRCSDK3 installed before upgrading U# or you may run into errors
Features
aa79a63: Recursion support has been added to U#, you must mark any methods that will be called recursively with the [RecursiveMethod] attribute. This has an overhead so only use it when you need recursion, and consider converting your algorithms to be iterative if you are looking for performance.
2af6f57: Add support for using foreach to iterate children of Transforms
fda52e9: Add support for using Odin Inspector on UdonSharpBehaviours, you need to enable the Odin inspector handling in the UdonSharp settings in your project settings to use it by changing the Default Behaviour Editor option
#65: Add support for overriding RequiresConstantRepaint in custom inspectors, contributed by @NGenesis
a99841a: Allow the binder to error about using nullable field declarations, reported by Narry
7c0f1a1: Fix regression preventing assigning VRC Video player components of non-base types, reported by @owlboy
ed8a472: Handle when field initializers throw exceptions better
4dd037b: Fix exceptions piling up in the error field in some cases
c923fdb: Sanitize script names more stringently when creating new scripts to prevent issues with Unity failing to recognize the class
96068ca: Better handle a case where array serialization while using custom inspectors could get broken more than it should.
bf59eb2: Make custom inspector serialization a bit more lenient with types that are aliased internally by U#
0cb722a: Make Harmony unpatch methods before an assembly reload, this may help with one mode of failure that Mono likes to die on sometimes.
5b760c1: Make Exposure tree text white when highlighted so it's actually readable, requested by Mochie
5736673: Add more VRC log types that were added in recent patches to the log filter
991078a: Disable collision transfer by default when using AddUdonSharpComponent
f4125e7: Add warning for when a script's file name does not match its class name since this causes many issues with Unity for some reason
1cf6156: Add warning when UdonSharpProgramAssets do not have a script assigned as people have gotten confused when they have a program asset setup without a reference
b2eea00: Add warning dialog when changing the source script on an UdonSharpProgramAsset since it can cause things to break if it's in use
a7a88db: Add warning for when multiple UdonSharpProgramAssets reference the same source script since this can cause the compiler to act in unexpected ways