-
Notifications
You must be signed in to change notification settings - Fork 39
Frame Interpolation
Merserk edited this page Sep 3, 2026
·
1 revision
Use this to: make video smoother by adding frames (e.g. 30 → 60 FPS). Needs RTX 40 / 50. This does not enhance detail — combine with Video tab if you need both.
- Open
Frame Interpolationtab. - Drop in video(s). SDR works always; HDR needs HDR Mode on (see below).
- Choose Output FPS — e.g.
60. If you pick at or below source FPS, no new frames are made, just resampled. - Leave DLSS engine on
Auto, CodecH.264, ContainerMP4for first try. -
Preview 3 sec(single video only) → thenInterpolate video(s). - Get result from right-side player + files list.
Needs HAGS enabled in Windows + recent NVIDIA driver, or it will fail fast with a clear error.
Advanced
-
Engine:
Auto= use exact native multiplier when possible, else 2x cascade.Nativeforces exact grid (fails if unsupported combo).Cascadeforces staged 2x interpolation passes, useful when the target requires multiple interpolation stages, such as 30 → 120 FPS. - FPS choices use exact broadcast rates (23.976 / 29.97 / 59.94 are 1001-based) — normal for video tools.
- HDR: same rule as Video tab — only H.265 / AV1 / ProRes keep HDR, H.264 is SDR-only. Leave off unless source is HDR.
- Codec / Quality / Container / Rename behave exactly like Video Enhancement.
- Heavy motion, cuts, duplicates are detected automatically to avoid ghosting — report in
logs/showsgenerated vs copied framesandcuts. - For best quality on difficult footage: enhance first in Video tab, then interpolate the result.
Related: Video Enhancement • FAQ & Troubleshooting