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EvoZeus-CoEvolve v0.11.3 — First Public Skillware Feasibility Case

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@HaodiFan HaodiFan released this 25 Jul 11:09
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EvoZeus-CoEvolve v0.11.3

This patch release publishes the first public feasibility case for attaching the CoEvolve lifecycle harness to existing Skillware.

Added

  • A pinned Engineering Everything case manifest and public feasibility ledger.
  • A reproduction script covering target-native gates, CoEvolve structure validation, normalized preservation of 12 Skill instruction files, fresh-client canonical installation, reinstall idempotency, and prior-release recovery.
  • Artifact tests for revision pins, event completeness, privacy-safe paths, and claim boundaries.

Evidence result

  • Engineering Everything v0.13.0 was released through a governed Issue/PR/release path.
  • All post-attachment target-native gates passed, including 10 unit tests.
  • Normalized target-owned Skill instructions remained equal for 12/12 runtime Skills.
  • A fresh synthetic Codex + Agents installation produced 24 symlinks and zero copied Skill entries; a second installation was idempotent.
  • An isolated v0.12.0 recovery checkout passed all nine prior native tests and documented gates.

Claim boundary

This release establishes one-target attachment and governed-lifecycle feasibility. It does not report cross-user effectiveness, frontier code/research transfer gains, or superiority over self-evolution.

Verification

  • python3 -m pytest -q — 128 passed.
  • python3 -m py_compile scripts/evozeus_wrapper.py scripts/evozeus_wrapper_bootstrap.py scripts/evozeus_wrapper_global_hook.py scripts/evozeus_wrapper_lifecycle.py scripts/evozeus_wrapper_preflight.py
  • bash research/collaborative-evolution/examples/engineering-everything/reproduce.sh
  • RUN_GITHUB_GATES=1 bash research/collaborative-evolution/examples/engineering-everything/reproduce.sh