Increased foundry minimum to 14.364.
Added
- New Director-Facing Compendium Content:
- Added the artifacts from Draw Steel Heroes.
- Added shape definition to objects for use in region placement. (#311)
- Abilities can now have any number of HTML sections, and they can have additional info. (#475)
- Added
@Embedsupport for NPC actors. (#901) - Added "Effect Origin" option to applied effects. When used, the duration of the effect is based on the user of the effect rather than the target. (#1260)
- Item choice advancements can now specify "Ability" as an expansion option, allowing selection of non-core abilities. (#1420)
- Document creation dialogs now include a hint based on the currently selected type. (#1558)
- Added support for a
largeclass that can be applied to tables to make them scrollable. (#1682) - Added advancement support to retainers. Retainers can now have a class with advancements and levels. (#1721)
- This class is automatically created when an attempt is made to access and has the default retainer bonuses, however it does not have the ability selections added. Individual retainers must have the ability choices added to this default class.
- Added this class to all existing retainers.
- Added project data to Active Effects to help implement Imbued treasures. (#1843)
- Added ability to place a template from the ability use dialog that will intelligently target tokens inside the region. (#1864)
- Players attempting to use a free strike on an NPC or Retainer now create a message with a damage roll in the chat. (#1875)
- Added
ds.data.fields.LocalDocumentField, a field which provides convenient access to a singular embedded document. (#1922) - Added Forced Movement as a movement action type. (#1931)
- Added
ds.utils.getDocumentTypesas a helper function to create a set of valid document subtypes. - Directors can now select ability targets from ability results. Like the canvas, hold shift to add instead of replace selections.
- Added ancestry-based keywords from the core books.
Changed
- Updated Player-Facing Compendium Content:
- Updated "I'm No Threat", "Careful Observation" to have AEs that provide edges.
- Added appropriate enrichers to Burning Ash and Smoke Bomb.
- Updated the Dragon Knight Wyrmplate & Prismatic Scales traits to use Effect Grant advancements.
- Updated Director-Facing Compendium Content:
- All monsters now have their ancestry tags, e.g. Goblin
- The Actor Sheet & Token HUD no longer show disabled & expired statuses as active, and toggling an inactive status will delete the existing effect and create a new one. (#1694)
- Refactored
_renderFrameusage to instead implement the new_getFrameButtons. (#1863) - Changed default template region visibility to "Always for Anyone". (#1889)
- Various "extra field input" forms now render inside the parent sheet's detached window.
- Adjusting an actor's image if they are using a system icon will now also adjust the actor token to match.
Removed
- Active Effects targeting system data model properties must match to a valid field to apply.
Fixed
- Player-Facing Compendium Data Fixes:
- Director-Facing Compendium Data Fixes:
- Minions are no longer damaged by heal enrichers, instead a warning is issued that they cannot regain stamina or gain temporary stamina. (#1901)
- Added missing showIcon field to the details page of the Active Effect Config sheet. (#1917)
- Corrected object resource form displaying as a column instead of a row in edit mode. (#1955)
- Fixed error that could block combatant group creation if the included tokens used video files for images. (#1978)
- Corrected instances where the "turn end" expiration would not match to the correct combatant.
- Adventure documents with items now load properly.
Special thanks to our community contributors, @cdverrett94 and @Stolassz for helping prepare this release.
Installation: To manually install this release, please use the following manifest URL: https://github.com/MetaMorphic-Digital/draw-steel/releases/download/1.1.0/system.json