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Active Effects & Token Action HUD

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@farling42 farling42 released this 16 Jul 10:43
44d1849
  • Fix migration of old AE change keys such as "system.dodgeDefenseMod" which were broken in Foundry V14.
  • A detached Combat Tracker is now resizable, it gets around Foundry otherwise forcing a 502x502 size on the window.
  • An attack with an Item with the nonLethal trait will not prompt for a Defeat test for Stormknights, and will ensure the target has the unconscious condition.
  • The Send to Chat button is available on Actor sheets even when the Actor is not editable by the user.

Internal Refactoring

  • Define all non-persistent Actor data in the actor DataModel, so that Foundry can perform proper validation.
  • All actor dice rolls moved from torgchecks.js to TorgEternityActor.
  • Ensure that all action handler names start with "on".
  • Prefer use of ChatMessage.implementation.getSpeakerActor and ChatMessage.speakerActor
  • Remove use of game.scenes.current since it is also available as canvas.scene, this clarifies the code in getTokenDarknessPenalty to not return a value if called for other than the current scene.

Token Action HUD

  • Set requiredCoreModuleVersion to 2
  • Fix skill 'Unarmed Combat' and the Interaction entries in the Skills menu to roll against the selected targets (to match behavior of choosing those skills directly from the Actor sheet)
  • Entries in the "Special Abilities" section of the "Attacks and Powers" menu will now roll correctly.
  • Sort the Conditions alphabetically (after localization).