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Fix migration of old AE change keys such as "system.dodgeDefenseMod" which were broken in Foundry V14.
A detached Combat Tracker is now resizable, it gets around Foundry otherwise forcing a 502x502 size on the window.
An attack with an Item with the nonLethal trait will not prompt for a Defeat test for Stormknights, and will ensure the target has the unconscious condition.
The Send to Chat button is available on Actor sheets even when the Actor is not editable by the user.
Internal Refactoring
Define all non-persistent Actor data in the actor DataModel, so that Foundry can perform proper validation.
All actor dice rolls moved from torgchecks.js to TorgEternityActor.
Ensure that all action handler names start with "on".
Prefer use of ChatMessage.implementation.getSpeakerActor and ChatMessage.speakerActor
Remove use of game.scenes.current since it is also available as canvas.scene, this clarifies the code in getTokenDarknessPenalty to not return a value if called for other than the current scene.
Token Action HUD
Set requiredCoreModuleVersion to 2
Fix skill 'Unarmed Combat' and the Interaction entries in the Skills menu to roll against the selected targets (to match behavior of choosing those skills directly from the Actor sheet)
Entries in the "Special Abilities" section of the "Attacks and Powers" menu will now roll correctly.
Sort the Conditions alphabetically (after localization).