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Non-Lethal, Auto-reduced wounds/shock received, Modify attribute for skill test

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@farling42 farling42 released this 30 Aug 23:38
  • Non-Lethal vs Threats: Non-lethal damage will no longer mark Threats (or vehicles) as dead, but will mark them as Unconscious.
  • Modify Wounds/Shock received from all sources: Add two new data fields to the Actor data model, which will modify the number of wounds/shock received by the Actor from any source: system.defenses.shock.mod and system.defenses.wounds.mod (the mod is ADDED to the number of shock/wounds inflicted, so use an AE with SUBTRACT change if the shock/wounds should be reduced [can't be reduced below 0]).
  • Modify Attribute used for a Skill Test: Add new Attribute field to the Test Dialog, to allow the attribute being used for a Skill test to be modified away from the default attribute set on the Actor sheet. This is useful for one-off changes to the skill's relevant attribute. The use of a non-default attribute is shown in the Skill Value box of the test's chat message. (Doesn't work for skill checks triggered from vehicles)