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Effects button in skill check chat cards, the "+Effects" button's tooltip now lists the Active Effcts which will be transferred.
Periculum macro should not use any modifiers in the pseudo-test chat message result.
Active Effects: Source will now display only "xxx" not "xxx (xxx)" if "xxx" and "(xxx)" are the same string (typically if the source was directly from an Actor rather than an Item).
Trigger Macro from Card usage: Allow any card in any deck to have a Macro attached to it, which will be triggered when that card is played or discarded from a player's hand. Variables passed to the macro are:
operation - play or discard (might be expanded in the future to include 'draw', 'pass', etc.)
actor - the Actor who played the card
card - the Card that is being played
(The playing user's permissions is used for what the Macro is able to achieve.)
No attribute option for skills: Allow skills to have no attribute defined for their use. It allows non-standard custom skills to be used on Actors.
Perks
Each Enhancement and Limitation can be deleted separately, it no longer deletes only the last entry in the list.
Dropping an item into the Enhancements tab of a Perk will create an additional Enhancement entry from that item (and include a link to the original dropped item).
(Note: Items to be inherited via the Inheritance tab, must now be dropped onto the Perk while the Inheritance tab is selected.)
Custom Skill Improvements
Active Effects: A custom skill can be modified by an Active Effect by using the key system.customSkills.<slug>.mod where <slug> is the slugified version of the custom skill's name. (e.g. The skill "Pop Tart" will have a slug of pop-tart)
@Check[customskillslug]: Allow the slug of a custom skill name to appear in an @Check inline enricher.
The slug for a custom skill is displayed in the tooltip of the name in the custom skill item card.