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Releases: MetalSyntax/Raging-Thunder-2-vita

Raging Thunder 2 Vita — v1.1.1

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@MetalSyntax MetalSyntax released this 05 Oct 01:41

Raging Thunder 2 Vita — v1.1.1

Bug-fix release: saves load again and the Start + Select controls menu shows up.

What's included

  • ragingthunder2.vpk — install with VitaShell over v1.1.0 or v1.0.0 (Title ID
    PSVRT0002, saves and settings are kept).
  • LEEME.txt — quick guide in Spanish.

Fixed

  • "Failed to load profile, file is either corrupt or wrong version" after
    finishing a cup or playing an Instant Race and restarting the game. The save
    file was fine but the port reported its size wrongly, so the game could never
    read it back. Career progress is now kept between sessions.
  • Start + Select did not open the PS Vita controls menu (the game paused or
    kept going, but no menu appeared). The menu now opens over the paused game in
    menus and in races, so controls can be remapped without editing controls.txt.

Notes

  • Progress saved with v1.1.0 or v1.0.0 could not be loaded, and the game started a
    fresh profile when that happened, so earlier Career progress may already be lost.
    Everything saved from v1.1.1 on is kept.
  • Installation from scratch is the same as v1.0.0 (see README.md / LEEME.txt).

Reporting bugs

Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.

Raging Thunder 2 Vita — v1.1.0

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@MetalSyntax MetalSyntax released this 01 Oct 21:39

Raging Thunder 2 Vita — v1.1.0

Remappable controls and the graphics/exit fixes found on real hardware.

What's included

  • ragingthunder2.vpk — install with VitaShell over v1.0.0 (Title ID PSVRT0002,
    saves and settings are kept).
  • LEEME.txt — quick guide in Spanish.

New

  • PS Vita controls menu — Start + Select (menus or race; the game pauses):
    • ✕ replace an action's button, ■ add one, ▲ clear it.
    • Steering: left stick or the Vita's motion sensor, sensitivity, invert tilt.
    • Car ground tint: off / original / R-B swapped.
    • ● or Start saves and closes.
  • ux0:data/ragingthunder2/controls.txt: the same bindings as text
    (ACCELERATE = CROSS, BRAKE = SQUARE, ...). Created on first boot.

Fixed

  • Cars showed the wrong colors (green / red / blue / black) — vitaGL was reading the
    material color from a stale vertex buffer.
  • Black asphalt and other missing textures at the start of a track (DXT upload race
    in vitaGL).
  • Quitting with Circle from the main menu crashed and could freeze the console.
    It now exits cleanly (it takes a few seconds while the engine frees its data).

Notes

  • Cars get a tint from the ground under them, as in the original game (darker in
    tunnels, cooler on dusk tracks). Set Car ground tint to Off (or
    car_ground_tint 0 in config.txt) for the plain paint colors.
  • Installation from scratch is the same as v1.0.0 (see README.md / LEEME.txt).

Reporting bugs

Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.

Raging Thunder 2 Vita — v1.0.0

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@MetalSyntax MetalSyntax released this 01 Oct 06:09

Raging Thunder 2 Vita — v1.0.0

First public release: the full game (menus + races) playable on PS Vita.
Tested on real hardware (firmware with HENkaku/Enso, kubridge + libshacccg).

What's included

  • ragingthunder2.vpk — install with VitaShell (Title ID PSVRT0002).
  • LEEME.txt — quick install guide in Spanish.

Installation

  1. Make sure kubridge.skprx is loaded (*KERNEL in taiHEN config) and
    ur0:data/libshacccg.suprx exists (ShaRKBR33D).
  2. Install the VPK.
  3. From your own Raging Thunder 2 V1.0.16.apk copy:
    • lib/armeabi/librthunder2lite.so → ux0:data/ragingthunder2/main.so
    • assets/Data.vfs → ux0:data/ragingthunder2/assets/Data.vfs
    • assets/moregames/ → ux0:data/ragingthunder2/assets/moregames/
  4. Launch the game. Saves, settings (config.txt) and logs are created
    automatically under ux0:data/ragingthunder2/.

The APK and its .so/assets are not distributed here — use your own copy.

Highlights

  • Native loader for the Polarbit Fuse engine (GLES 1.1 via vitaGL, MSAA up to 4x).
  • Controls: Cross/R accelerate, Square/L brake, Triangle nitro, Circle/Start back/pause,
    D-Pad menus, left stick steering (tilt emulation) or real motion sensor (steering 1),
    touch screen for menus/HUD.
  • Engine audio mixer streamed through SceAudioOut (22050 Hz stereo).
  • Fix included for the VBO name handling that crashed the menu background on first boot,
    and corrected car-paint environment reflections (delete old cached shaders if colors
    look wrong — they regenerate automatically).

Known limitations

  • Colors Issues in Gameplay.
  • News/multiplayer features have no connectivity (raw sockets, fail gracefully).
  • Progress saving and IME name entry are implemented but lightly tested — please report.

Reporting bugs

Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log (set engine_log 1
in config.txt for a verbose log) to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.