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Releases: MetalSyntax/Raging-Thunder-2-vita
Release list
Raging Thunder 2 Vita — v1.1.1
Raging Thunder 2 Vita — v1.1.1
Bug-fix release: saves load again and the Start + Select controls menu shows up.
What's included
ragingthunder2.vpk— install with VitaShell over v1.1.0 or v1.0.0 (Title ID
PSVRT0002, saves and settings are kept).LEEME.txt— quick guide in Spanish.
Fixed
- "Failed to load profile, file is either corrupt or wrong version" after
finishing a cup or playing an Instant Race and restarting the game. The save
file was fine but the port reported its size wrongly, so the game could never
read it back. Career progress is now kept between sessions. - Start + Select did not open the PS Vita controls menu (the game paused or
kept going, but no menu appeared). The menu now opens over the paused game in
menus and in races, so controls can be remapped without editingcontrols.txt.
Notes
- Progress saved with v1.1.0 or v1.0.0 could not be loaded, and the game started a
fresh profile when that happened, so earlier Career progress may already be lost.
Everything saved from v1.1.1 on is kept. - Installation from scratch is the same as v1.0.0 (see
README.md/LEEME.txt).
Reporting bugs
Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.
Raging Thunder 2 Vita — v1.1.0
Raging Thunder 2 Vita — v1.1.0
Remappable controls and the graphics/exit fixes found on real hardware.
What's included
ragingthunder2.vpk— install with VitaShell over v1.0.0 (Title IDPSVRT0002,
saves and settings are kept).LEEME.txt— quick guide in Spanish.
New
- PS Vita controls menu — Start + Select (menus or race; the game pauses):
- ✕ replace an action's button, ■ add one, ▲ clear it.
- Steering: left stick or the Vita's motion sensor, sensitivity, invert tilt.
- Car ground tint: off / original / R-B swapped.
- ● or Start saves and closes.
ux0:data/ragingthunder2/controls.txt: the same bindings as text
(ACCELERATE = CROSS,BRAKE = SQUARE, ...). Created on first boot.
Fixed
- Cars showed the wrong colors (green / red / blue / black) — vitaGL was reading the
material color from a stale vertex buffer. - Black asphalt and other missing textures at the start of a track (DXT upload race
in vitaGL). - Quitting with Circle from the main menu crashed and could freeze the console.
It now exits cleanly (it takes a few seconds while the engine frees its data).
Notes
- Cars get a tint from the ground under them, as in the original game (darker in
tunnels, cooler on dusk tracks). Set Car ground tint to Off (or
car_ground_tint 0inconfig.txt) for the plain paint colors. - Installation from scratch is the same as v1.0.0 (see
README.md/LEEME.txt).
Reporting bugs
Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.
Raging Thunder 2 Vita — v1.0.0
Raging Thunder 2 Vita — v1.0.0
First public release: the full game (menus + races) playable on PS Vita.
Tested on real hardware (firmware with HENkaku/Enso, kubridge + libshacccg).
What's included
ragingthunder2.vpk— install with VitaShell (Title IDPSVRT0002).LEEME.txt— quick install guide in Spanish.
Installation
- Make sure
kubridge.skprxis loaded (*KERNELin taiHEN config) and
ur0:data/libshacccg.suprxexists (ShaRKBR33D). - Install the VPK.
- From your own
Raging Thunder 2 V1.0.16.apkcopy:lib/armeabi/librthunder2lite.so→ux0:data/ragingthunder2/main.soassets/Data.vfs→ux0:data/ragingthunder2/assets/Data.vfsassets/moregames/→ux0:data/ragingthunder2/assets/moregames/
- Launch the game. Saves, settings (
config.txt) and logs are created
automatically underux0:data/ragingthunder2/.
The APK and its
.so/assets are not distributed here — use your own copy.
Highlights
- Native loader for the Polarbit Fuse engine (GLES 1.1 via vitaGL, MSAA up to 4x).
- Controls: Cross/R accelerate, Square/L brake, Triangle nitro, Circle/Start back/pause,
D-Pad menus, left stick steering (tilt emulation) or real motion sensor (steering 1),
touch screen for menus/HUD. - Engine audio mixer streamed through
SceAudioOut(22050 Hz stereo). - Fix included for the VBO name handling that crashed the menu background on first boot,
and corrected car-paint environment reflections (delete old cached shaders if colors
look wrong — they regenerate automatically).
Known limitations
- Colors Issues in Gameplay.
- News/multiplayer features have no connectivity (raw sockets, fail gracefully).
- Progress saving and IME name entry are implemented but lightly tested — please report.
Reporting bugs
Attach ux0:data/ragingthunder2/logs/ragingthunder2_NNN.log (set engine_log 1
in config.txt for a verbose log) to your issue at
https://github.com/MetalSyntax/Raging-Thunder-2-vita/issues.