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Zenonia 2: The Lost Memories - PS Vita Port v1.1.0: Dynamic Splash Screens & VPK Size Optimization

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@MetalSyntax MetalSyntax released this 17 Jul 01:22
· 6 commits to master since this release

Description

This release introduces a much cleaner and optimized approach to handling the game's splash and title screens, significantly reducing the final .vpk size
and improving asset management.

What's New:

• Dynamic PNG Decoding: Replaced the static, pre-rendered .rgba frames with dynamic PNG decoding at runtime using stb_image.
• Reduced VPK Size: The raw splash.rgba, title.rgba, and touch.rgba files are no longer bundled into the VPK, resulting in a much lighter installation file.
• Separated Drawable Assets: The game now dynamically loads logo.png, title.png, and touch.png directly from the ux0:data/zenonia-2/drawable/ directory on
your console.
• Updated Vita Manager: Added a new option to manage_vita.py that allows you to easily deploy these drawable assets separately via FTP without needing to
re-transfer the entire game data.

Installation Note:
Because the splash screen assets are no longer bundled inside the VPK, please ensure you copy the drawable/ folder (along with assets/ and sound/) to your
ux0:data/zenonia-2/ directory when setting up the game for the first time. Check the updated INSTALL.md for complete instructions.