The promised overhaul, making the tool potentially easier to use, especially in the process of installing mods and generation JSON files. Now a mod creator won't need to make a file for this, and both creator and player won't need to learn JSON to use this.
- Now allows the user to set a mods folder in which mods can automatically be installed or detected.
- Added Drag & Drop support: Mods zips downloaded from wherever can be dragged to the window to automatically install them to the default mod folder.
- Mod info files can now be generated by selecting the mod's root folder.
- Mod info files can also be edited by selecting it in the list and pressing "Edit".
- Mods are no longer automatically searched for based on where the program is located. Automatic detection and manual insertion now fill the list.
- The File tab is updated to feature some of the above actions, and the exit option was fixed.
- The program no longer closes upon launching a game. Perhaps worth making an option in the future.
- Got rid of the old XML mod info stuff, and simplify what was in the previous json format. The XML format is no longer supported and references to that and now unused mod info are now removed.
- Lots of other general code overhaul, almost the entire backend may be different at this point.
- .NET version has also been updated, may need to be wary if this'll cause issues in the future.