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API translation to GDJS(gdevelop JavaScript)

print: (v) => print(v),

variables: (v) => hhj(v),

log: (...args) => console.log(args),

getBlockInSight: () => runtimeScene._blockInSight,

getWorld: () => world,

disableBlockPlacement: (b) => runtimeScene.getVariables().get("forbidPlacement").setBoolean(b),

player: () => runtimeScene.getObjects("body")[0],

keyPressed: (k) => runtimeScene.getGame().getInputManager().isKeyPressed(k),

onKeyPressed: (k) => runtimeScene.getGame().getInputManager().onKeyPressed(k),

anyKeyReleaseed: (k) => runtimeScene.getGame().getInputManager().anyKeyReleased(),

onMouseClicked: (k) => runtimeScene.getGame().getInputManager().onMouseButtonPressed(k),

isMouseClicked: (k) => runtimeScene.getGame().getInputManager().isMouseButtonPressed(k),

posToChunkPos: (x, y) => posToChunkPos(x, y),

updateChunk: (k) => updateChunk(k),

getChatInput: () => getInputChatTxt(),

setChatInput: (v) => setInputChatTxt(v),

GLTFloader: () => new THREE_ADDONS.GLTFLoader(),

raycaster: () => new THREE.Raycaster(),

camera: () => runtimeScene.getLayer("").getRenderer().getThreeCamera(),

scene3D: () => runtimeScene.getLayer("").getRenderer().getThreeScene(),//to add 3d objects

getPath: () => getPath(),

getPathDelimiter: () => gdjs.fileSystem.getPathDelimiter()

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