v0.2.0 - Deterministic simulation core
Introduces Tickline's deterministic C++23 reference simulation.
Included:
- explicit integer units
- fixed-step tick clock
- stable entity ordering
- authoritative world state
- scheduled velocity commands
- sequence and target-tick validation
- bounded integration
- fractional displacement preservation
- transactional world advancement
- canonical big-endian state encoding
- deterministic replay fingerprints
- boundary, replay, and sanitizer tests
- simulation contract documentation
The state fingerprint uses FNV-1a only for deterministic comparison. It is not used for evidence integrity or authentication.
Not included:
- networking
- protocol parsing
- collision or hit validation
- rollback or lag compensation
- multithreaded simulation
- cryptographic evidence hashing
- Unity visualization
- analytics