v1.0.0 — Portfolio release
Tickline v1.0.0 is the completed portfolio baseline for the deterministic
security-engineering range.
It consolidates the implemented C++, Go, Python, SQLite, Unity and Docker
subsystems into one documented and reproducibly verified release.
Delivered system
- Deterministic authoritative simulation with fixed ticks and integer units.
- Strict command envelopes, validation and session replay protection.
- Bounded binary framing and incremental protocol parsing.
- Canonical evidence for accepted and rejected command submissions.
- SHA-256 evidence chaining and trusted-head archive verification.
- Transactional SQLite investigation persistence.
- Native schema-versioned investigation bundle export.
- Read-only Unity forensic replay and evidence inspection.
- Deterministic Python statistics, baselines, outliers and human review data.
- Go developer console for diagnostics, workflows and artifact verification.
- CMake, CTest, sanitizer, race-detector, Docker and GitHub Actions coverage.
Portfolio hardening
The final milestone also:
- aligns every component version with v1.0.0;
- removes known C++ release-build warnings;
- adds Go verification to the hosted CI matrix;
- rebuilds the root README as a project landing page;
- clarifies security boundaries and non-goals;
- freezes the milestone roadmap into a completed release history.
Verification
The release is validated through:
bash scripts/check-local.sh
The repository gate covers documentation, C++, sanitizers, Python, Go and
Docker.
The operational workflow is executed through:
build/tools/tickline-dev/tickline-dev \
workflow run \
--plain \
release-readiness
Unity EditMode coverage is executed separately through:
bash scripts/check-unity.sh
Unity remains separate because it requires a locally installed and licensed
Windows Unity Editor.
Integrity model
Console runs persist canonical results, stage logs and an SHA-256 artifact
inventory under:
reports/check-local/<run-id>/
The inventory detects artifact changes relative to the supplied manifest. It
is not digitally signed and does not establish authorship, provenance or
manifest authenticity.
Scope boundary
Tickline is lawful defensive engineering against repository-owned code and
artifacts.
It is not a cheat implementation, anti-cheat bypass, malware project,
third-party reverse-engineering target or production attack toolkit.
Limitations
- No production TCP or UDP service.
- No authenticated remote sessions.
- No transport encryption or key management.
- No digital signatures.
- No multi-tenant investigation service.
- No hosted Unity execution.
- No collision or hit-validation subsystem.
- No production anti-cheat deployment.
These exclusions are deliberate and remain visible in the public project
documentation.