Releases
3.0
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Changelog
Unreleased
Added
Added SharpModMenu/CSSUniversalMenuAPI support for the in-game loadout menu.
Added EnableBuyMenu config option to allow or block buy, autobuy, rebuy, and ammo buy commands.
Added css_enemy command to toggle enemy weapon preferences with disable, t, ct, or both.
Added localized command, vote, menu, center announcement, and weapon preference messages.
Added HE grenade alias handling so HE and HEGrenade are treated as the same utility.
Changed
Replaced the embedded KitsuneMenu integration with SharpModMenu.
Updated release packaging to include SharpModMenu, CSSUniversalMenuAPI, and SharpModMenu config files.
Reworked the loadout menu lifecycle so menus are tracked, closed on disconnect/spawn, and cleaned up on unload.
Improved weapon preference feedback with shorter colorized messages and readable round/team names.
Updated bombsite announcements to avoid stale center messages and use translated chat output.
Updated README installation and configuration notes for SharpModMenu and EnableBuyMenu.
Fixed
Fixed HE grenade matching in utility allocation and weapon acquire checks.
Fixed utility acquire handling so unallocated utility is blocked consistently.
Fixed vote, reload, and config command responses to use translations.
Fixed weapon preference messages displaying enum values instead of player-facing weapon names.
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