Skip to content

Choose a tag to compare

@Micka2302 Micka2302 released this 14 Jun 14:02
· 13 commits to main since this release
594b6c5

Changelog

Unreleased

Added

  • Added SharpModMenu/CSSUniversalMenuAPI support for the in-game loadout menu.
  • Added EnableBuyMenu config option to allow or block buy, autobuy, rebuy, and ammo buy commands.
  • Added css_enemy command to toggle enemy weapon preferences with disable, t, ct, or both.
  • Added localized command, vote, menu, center announcement, and weapon preference messages.
  • Added HE grenade alias handling so HE and HEGrenade are treated as the same utility.

Changed

  • Replaced the embedded KitsuneMenu integration with SharpModMenu.
  • Updated release packaging to include SharpModMenu, CSSUniversalMenuAPI, and SharpModMenu config files.
  • Reworked the loadout menu lifecycle so menus are tracked, closed on disconnect/spawn, and cleaned up on unload.
  • Improved weapon preference feedback with shorter colorized messages and readable round/team names.
  • Updated bombsite announcements to avoid stale center messages and use translated chat output.
  • Updated README installation and configuration notes for SharpModMenu and EnableBuyMenu.

Fixed

  • Fixed HE grenade matching in utility allocation and weapon acquire checks.
  • Fixed utility acquire handling so unallocated utility is blocked consistently.
  • Fixed vote, reload, and config command responses to use translations.
  • Fixed weapon preference messages displaying enum values instead of player-facing weapon names.