v0.6.0
Not compatible with previously generated worlds
- Items being locked now an option in the yaml called ItemSanity
- Item Spawn randomization is now an option called LootSanity
- Experimental BreathLink Support: Complete loss of Stamina linked to other BreathLinked games
- Trap Queue system to reduce trap spam
- Connection UI moved into pause menu under Archipelago button
- Archipelago Settings in game now includes toggling DeathLink, TrapLink, RingLink/HardRingLink, BreathLink on the fly
- Small handful of new traps
- Milk & Idol invincibility somewhat fixed
- Logic improvements
- Fixes for Basketball checks
- In Game Items as Items severely reduced to reduce potential crashing. Instead theres a handful of filler items so not every item can be sent to you.
- Potential band aid to reload stamina upgrades on run start & reconnect
- Logic overhaul to account for ItemSanity and LootSanity
- Happy Camper Badge added to multiplayer badge list so you can disable it
- In Game Item tracker in the Archipelago section in the ESC/Pause menu
- Item Unlocks able to be hinted in the tracker
- Potential fixes for multiplayer issues with RingLink & EnergyLink
- DeathLink Checkpoint will now check for a Checkpoint Flag first before falling back to the campfire
- Scorchberry check and item unlock added
- Progressive Mountain wasn't syncing on receive, just on player joining, should be fixed
- Parasol check and unlock now considers both variants
Notes/Known Issues
High Altitude Badge is currently disabled as a check until further notice
Logical Scout Statue sometimes (most of the time) does NOT care if you haven't unlocked an item or not.
