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PEAK AP 0.6.0 (alpha)

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@Mickemoose Mickemoose released this 19 May 23:08
· 2 commits to main since this release

v0.6.0

Not compatible with previously generated worlds

  • Items being locked now an option in the yaml called ItemSanity
  • Item Spawn randomization is now an option called LootSanity
  • Experimental BreathLink Support: Complete loss of Stamina linked to other BreathLinked games
  • Trap Queue system to reduce trap spam
  • Connection UI moved into pause menu under Archipelago button
  • Archipelago Settings in game now includes toggling DeathLink, TrapLink, RingLink/HardRingLink, BreathLink on the fly
  • Small handful of new traps
  • Milk & Idol invincibility somewhat fixed
  • Logic improvements
  • Fixes for Basketball checks
  • In Game Items as Items severely reduced to reduce potential crashing. Instead theres a handful of filler items so not every item can be sent to you.
  • Potential band aid to reload stamina upgrades on run start & reconnect
  • Logic overhaul to account for ItemSanity and LootSanity
  • Happy Camper Badge added to multiplayer badge list so you can disable it
  • In Game Item tracker in the Archipelago section in the ESC/Pause menu
  • Item Unlocks able to be hinted in the tracker
  • Potential fixes for multiplayer issues with RingLink & EnergyLink
  • DeathLink Checkpoint will now check for a Checkpoint Flag first before falling back to the campfire
  • Scorchberry check and item unlock added
  • Progressive Mountain wasn't syncing on receive, just on player joining, should be fixed
  • Parasol check and unlock now considers both variants

Notes/Known Issues

High Altitude Badge is currently disabled as a check until further notice
Logical Scout Statue sometimes (most of the time) does NOT care if you haven't unlocked an item or not.

image_2026-03-17_000651875 image_2026-03-17_000705135 image_2026-03-17_000711985 image_2026-03-17_000727904