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v0.6.2 latest patch support
May POTENTIALLY be compatible with previously generated worlds
- Badges and their checks should now work in custom runs, including stat-based badges
- EnergyLink conversion values for the new Gloom/Citadel items
- Amulets, Scout's Honor and Scoutmaster's Soul can no longer be converted into EnergyLink energy
- Three new EnergyLink store bundles featuring the new items
- New option Item Spawns: when Item Sanity is off, every item with an Acquire check is added to the pool as a useful item that spawns in front of you when received (Scout's Honor excluded)
- The Scoutmaster's Soul only orbits you while you are in the Nadir if received
- Support fixes for the latest patch
- New option Multiplayer Only Items: choose whether the multiplayer-only items appear in loot pools (Fanny Pack excluded)
- Rule Zero Badge is now a hard badge; Medieval History, Exorcist and Bellringer are now biome badges
- Trap fixes
- Anti Sphere fix
Notes/Known Issues
High Altitude Badge is currently disabled as a check until further notice
On startup there may be a slight hitch, i grab some biome specific hazards for traps from a loaded map called WilIsland at launch so that some traps work when their biome isnt in that day's run.