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Releases: MiddleDucky/HP-PS-Xbox-Recomp

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Stable v0.1.0

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@MiddleDucky MiddleDucky released this 21 Oct 10:52
e45efc2

First Release:

Game logic

Sped up door animations by 1.8× (~7 seconds on console).

Hid the floating Cloisters corridor pupil.

Added a “Quit to Desktop” menu option.

Added stick radial range compensation.

Added settings for FPS, keyboard/mouse, colour-blind correction, and controllers.

Camera and widescreen

Added true 16:9 camera support.

Adjusted widescreen near clipping to reduce out-of-level wall visibility.

Updated 2D scaling, panel positioning, markers, cutscene bars, and widescreen cropping.

Added menu movie and loading screen cropping options.

Renderer

Replaced D3D8 calls with HLE rendering backed by D3D12.

Added logarithmic depth handling for 3D rendering.

Fixed alpha reads for render targets without alpha.

Fixed the loading screen progress-bar track.

Added colour-blind correction to the gamma pass.

Added GPU failure handling and safeguards against excessive draw calls.

Increased pipeline hold limits during shader compilation.

Shipped a precompiled shader cache to reduce first-use stutter.

Improved draw handling, P8 palette conversion, and texture border addressing.

Audio and system

Replaced DirectSound with a host audio mixer.

Moved display vblank tracking to the host.

Added NTSC factory AV region support.

Added launcher support for ISO/XISO extraction.

Hardened release builds and moved saves to <exe dir>\saves.