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Shadow occlusion: When a spotlight/point light has Shadow enabled, each GltfStatic instance raycasts to that light every frame via the mikalCannon3dPhysics behavior. If occluded by a physics body, the light dims to 20% intensity for that instance
Point light API: createPointLight(), setSpotLightType(), setSpotLightShadow() added to the scripting API
LightType: New "spot" | "point" type on SpotLight interface; constants LIGHT_TYPE_SPOT / LIGHT_TYPE_POINT exported from the bundle
glTF Spotlight v1.3.0
Shadow checkbox: New editor property to enable physics-based shadow occlusion on a per-light basis
Shadow state is persisted in save/load
Downloads
GltfStatic-1.11.0.0.c3addon - Main glTF 3D model plugin