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v1.11.1 - Shadow Occlusion Fixes
Changes
glTF Static v1.11.1
Correctness fixes:
- Fix stale occlusion factor: disabling
Shadowon a light now immediately restores full intensity - Fix range cull using wrong Z coordinate (
zElevationvstotalZ) — could miss or fire unnecessary raycasts - Fix behavior lookup name inconsistency (
Rapier3DPhysicsaligned throughout)
Editor:
- Fix point lights in editor preview incorrectly receiving cone attenuation (now matches runtime)
- Moved
Math.coscalls outside per-vertex loop (constant per light)
Code quality:
setSpotLightShadow: added change guard, consistent with all other setterscreatePointLight: delegates tocreateSpotLight— no longer duplicates struct construction
Downloads
- GltfStatic-1.11.1.0.c3addon - Main glTF 3D model plugin