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v1.11.1 - Shadow Occlusion Fixes

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@MikalDev MikalDev released this 03 Mar 05:20
· 42 commits to master since this release
d07c3dc

Changes

glTF Static v1.11.1

Correctness fixes:

  • Fix stale occlusion factor: disabling Shadow on a light now immediately restores full intensity
  • Fix range cull using wrong Z coordinate (zElevation vs totalZ) — could miss or fire unnecessary raycasts
  • Fix behavior lookup name inconsistency (Rapier3DPhysics aligned throughout)

Editor:

  • Fix point lights in editor preview incorrectly receiving cone attenuation (now matches runtime)
  • Moved Math.cos calls outside per-vertex loop (constant per light)

Code quality:

  • setSpotLightShadow: added change guard, consistent with all other setters
  • createPointLight: delegates to createSpotLight — no longer duplicates struct construction

Downloads

  • GltfStatic-1.11.1.0.c3addon - Main glTF 3D model plugin