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Mesh v1.17.0
Plane built-in model improvements
- Remove side faces from plane model — now only top and bottom geometry (transparent sides)
- Mirror bottom face UVs so the texture matches the top face when viewed through transparency
- Use Box collision shape in Rapier 3D physics for the plane (it is a very thin box with transparent sides)
Blog
The plane built-in model has been updated in v1.17.0 to remove the unnecessary side faces, keeping only the top and bottom geometry with a 10x10 vertex grid for proper vertex lighting. The bottom face UVs are now mirrored so that the texture matches the front when viewed through transparency, making semi-transparent planes look correct from both sides. When setting up physics for the plane in Rapier 3D, use the Box collision shape — the plane is physically a very thin box with transparent sides, so a box collider matches its actual geometry.