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Mike0so edited this page May 21, 2014 · 1 revision

Lore Attributes

####Item Lore's
Health
The health lore adds the amount of health given by the lore to the player's current max-health.
For example +10 Health would add 10 health to the player's max-health.

Health Regeneration
The health heg. lore adds the amount of the health reg given by the lore to the player's current health reg.
For example +10 Regen would add 10 health reg. per tick to the player's health reg.

Armor
The armor lore adds the amount of armor given by the lore to the player's current armor.
For example +10 Armor would add 10 armor to the player's current armor.

Damage
The damage lore adds the amount of damage (range also) given by the lore to the player's current armor.
For example +10 Damage would add +10 damage to the player's current damage,
but you can also use 3-6 Damage that would make the player deal an damage amount between 3 as minimum damage and 6 as highest damage.

Dodge
The dodge lore adds the amount of evasion to the player's current evasion (they start with 0).
For example +5% Dodge would add 5% evasion to the players current chance to avoid a attack.

Critt-Chance & Critt-Damage
The critt-chance & critt-damage lore manages the chance to gain the critt damage.
For example the player has a+5% Critt-Chance to deal +10 Critt-Damage.

Life-Steal
The life-steal lore adds a chance to steal a amount of the dealed damage back as health.
For example +10 Life-Steal would make the player steal +10 health of the attacked entity.

Level
The level lore gives a item a requirment of for a level, this means if a item has the lore Level 2
the player has to be level 2 to use this item in any way. If heroes support is true it will use the heroes level of the hero.

####Food Lore
This lore will apply and effect when a player consume's food.

Health
This effect will heal the player for an amount example: +10 Health

Mana
This effect will heal the players mana for an amount example: +10 Mana\

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