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v1.2.0
- Map files (
*.map) can now be associated with theEditor.exeapplication and opened directly. - New modding-related procedures have been added to the
Converters.exeapplication. - Shape of terrain triangles and light of fire-like landscapes have been improved.
- Changed
*.ini/*.sal/*.tabnewline representation from\nto\r\n. - Clean map files (
*.map) can now be refined from save files (*.sav). - Documentation for several modding-related filetypes has been added.
- Support for reading macromaps as regular maps has been added.
- Various minor issues have been fixed along the way.
Backward compatibility for functionalities import from external data and export to external data has been broken with this release. If one wants to import map, which was exported prior to this release, it has to be done on older version of the Editor.exe application. After importing it there, one must save it as *.map file which would make it possible to load such map on newer releases.