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TA rendering checkpoint 2026.09.13

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@Pelotrio Pelotrio released this 13 Sep 16:25
· 13 commits to dev since this release

TA rendering checkpoint 2026.09.13

Native-resolution DLAA and shaded hand/item isolation, scRGB HDR presentation,
live output switching, modded UI/selection/emission handling and ordinary SDR
fallback, with the consolidation audit corrections.

Built from 64231f3b0c8a208e99193b6581078bbb534faec7 as
0.9.1-alpha.2-ta.1 for Minecraft 1.21.1 / NeoForge 21.1.250. This is our stable
project checkpoint on an upstream alpha; it is not an upstream stable release.

The original integration was accepted in-game. This audited rebuild passed native
and NeoForge builds, CPU/state/parser tests and hidden OpenGL checks. It has not
received another live ATM or physical HDR acceptance test. See the attached
validation report and coordinated checkpoint.

Build inputs are the audited Iris 1.8.8-ta.1 artifact and the preserved accepted
custom Sodium 0.6.13 artifact; exact hashes and native provenance are in the
receipt. Foreground support is native resolution with Low Latency interop.
The adapted shader is a separate local dependency, withheld pending its licensing
review; this release alone does not supply the full adapted shader experience.

SR and HDR output are separate controls. DLSS computation may use Vulkan while
Minecraft renders with OpenGL; native scRGB output uses Vulkan presentation.

SHA-256 of the attached JAR:
8942f16fe70a124a474dc983be86da63022b65c6df56c38a22a6d340ffa3fec4

Source/build instructions and all original license notices remain in this fork.
Native and vendor/provider dependencies retain their respective terms.