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1.7.3
A big bug fix update addressing player-reported issues!
Fixes (Rendering & Visuals):
- Fixed the abnormal shadow rendering underneath stair blocks.
- Fixed stairs and fences appearing larger than other blocks in the inventory.
- Fixed grass block not displaying the correct texture in the creative menu and when held.
- Fixed chests changing their front texture when placed next to furnaces, crafting tables, jukeboxes, or pumpkins.
- Fixed farmland and crops flickering/z-fighting when viewed underwater.
- Fixed the "Saving level" text rapidly flickering in and out on the pause menu.
- Removed the map ID number from displaying in the top-left corner of held maps.
Fixes (Block Behavior):
- Fixed stairs dropping the base material block instead of the stair block itself when broken.
- Fixed powered rails not activating immediately when placed next to a redstone torch.
Fixes (Creative Mode):
- Water and lava buckets are now infinite in creative mode.
- Paintings no longer drop as items when broken in creative mode.
- The extended part of pistons no longer drops as an item when broken in creative mode.
- The upper half of doors no longer drops as an item when broken in creative mode.
- TNT no longer drops as a block when broken in creative mode.
Fixes (Player & Camera):
- Fixed the camera slightly shifting position when moving the cursor on the pause menu or inventory screens.
- Fixed being able to move the player's head while sleeping in a bed.
- Fixed closing the chat window causing the camera to snap to a random direction.
Fixes (Gameplay & Interaction):
- Added shift+right click functionality to place blocks against interactable blocks (chests, furnaces, crafting tables, dispensers, etc.).
- Fixed middle-clicking on a grass block giving dirt instead of grass.
- Fixed slimes not dividing when killed with more damage than their remaining health.
Fixes (Commands):
- The /help command now works in singleplayer, displaying all available client-side commands.
Fixes (Controller Support):
- Fixed an issue where holding the place block button slightly too long would place multiple blocks instead of just one, making precise building difficult on controller.