Releases: MiniLangProject/MiniQuake
Release list
MiniQuake v2026.08.24
MiniQuake is an unofficial Windows x64 MiniLang port of GLQuake/WinQuake 1.09.
This build uses MiniLangPy revision d7e143a, retains the BP-094 package identity, Quake Protocol 15 and the compat_109 profile, and includes all changes through commit b5fe23f.
Highlights:
- added the native colored Quake II MD2 rendering foundation integrated by the latest upstream project commit;
- corrected enhanced particles to use compact world-space sizing, so perspective projection naturally makes distant effects smaller while classic GLQuake sizing remains unchanged;
- fixed the
Draw_TransPic: bad coordinatescrash when Alt-Tab minimizes or suspends a fullscreen window; - protected loading plaques and automatic map transitions from transient zero-size client areas while the game is in the background;
- retained OpenGL 1.1, Direct3D 9 and Vulkan rendering support.
Validation completed before publication:
- source-manifest, MiniLang syntax and documentation verification;
- reproducible native bridge rebuild with 195 exports and all 31 renderer-safety invariants passing;
- 18/18 core tests and 11/11 compatibility-diagnostics tests;
- retail renderer switching through OpenGL, Direct3D 9, Vulkan and back to OpenGL;
- real fullscreen Alt-Tab/minimize survival test;
- extracted archive
--versionverification and a 60-frame retaile1m1smoke.
The archive contains MiniQuake.exe, the two required native DLLs, documentation and license notices. It does not contain proprietary Quake PAK files, music or other game data. A legally owned Quake installation is required.
SHA-256 of MiniQuake-v2026.08.24-win64.zip:
5045DD506072F4238CB10A52083F4DA8A185FFA2877CCBDF16072F4890E6E32A
MiniQuake remains under active development; see the README and current port status for compatibility scope and qualification boundaries.
MiniQuake v2026.08.23
MiniQuake is an unofficial Windows x64 MiniLang port of GLQuake/WinQuake 1.09.
This replacement build uses MiniLangPy revision d7e143a and retains the BP-094 package identity, Quake Protocol 15 and the compat_109 profile.
Highlights:
- smooth alias-model pose interpolation for monsters, weapons, pickups and projectiles;
- anisotropic filtering across OpenGL, Direct3D 9 and Vulkan;
- optional QLIT v1 colored lightmaps, soft enhanced particles and smoothly sampled canonical water warp;
- an original square MiniQuake application icon embedded for Explorer, Alt-Tab, the taskbar and the game window;
- a repository-local MiniLang PE icon injector integrated into the standard build.
Validation completed before publication:
- full source-manifest and documentation verification;
- all 29 native renderer safety invariants;
- core, graphics-menu, alias-renderer, lightmap and particle regression suites;
- renderer switching across OpenGL, Direct3D 9 and Vulkan;
- seven embedded 32-bit icon resources from 16x16 through 256x256;
- extracted release archive
--versionand 60-frame retaile1m1smoke.
The archive contains MiniQuake.exe, the two required native DLLs, documentation and licenses. It does not contain proprietary Quake PAK files, music or other game data. A legally owned Quake installation is required.
SHA-256 of MiniQuake-v2026.08.23-win64.zip:
B913DE98E9BC1482C01D1FE67887B3F3183A8E9A72A29BFD1DE18803E2EA970A
MiniQuake remains under active development; see the README and current port status for compatibility scope and qualification boundaries.