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@Mioshiru Mioshiru released this 21 Jul 20:26

πŸš€ Release v1.6 – Procedural Generators, 6-Player Live Collaboration & Performance Boost!

I am excited to launch a massive update for the Map Editor!
This release upgrades live multiplayer sessions to support up to 6 mappers at once, introduces powerful procedural terrain generators, adds custom building template storage, brings an automated map error checker, and delivers major performance improvements.

🌐 Live Multiplayer & Teamwork Enhancements

  • Expanded 6-Player Support: Work together live with up to 6 mappers simultaneously (1 Host + 5 Clients) on the same map in real-time.
  • Distinct Player Colors: Each team member now gets a unique highlight color and label:
    • Host: Green
    • Player 2: Red
    • Player 3: Cyan Blue
    • Player 4: Gold Yellow
    • Player 5: Purple
    • Player 6: Orange
  • Property Protection (Conflict Prevention): When you open the properties of any item, creature, spawn, or tile (Right-Click -> Properties), it automatically locks for other players. Others will see a warning message, preventing two mappers from overwriting each other's settings.
  • Camera Follow Mode: Click to instantly lock your camera view to follow another mapper's movement across the map.
    Auto-AFK & Status Badges: Automatically marks users as [AFK] above their cursor highlight after 5 minutes of inactivity. Moving your mouse or placing tiles immediately resumes active status.
  • Quick Pings & Sticky Notes:
    Press Alt + Click anywhere to send a quick animated ping ring to alert your team.
    Drop persistent map annotations and notes on specific coordinates for everyone to read.
  • Seamless Reconnection: If your connection drops briefly, the editor automatically re-syncs all visible map sectors without losing your work.
  • Automatic "Keep-Alive" functionality.

πŸ› οΈ New Mapping Tools & Productivity Features

  • Procedural Terrain Generator (Tools -> Procedural Map Generator...):
    Generate caves, forests, islands, and rivers automatically using customizable terrain noise patterns.
    Easily adjust density, scale, and randomness seed.
    Full Ctrl+Z (Undo/Redo) support for all generated landscapes.
  • Prefab & Template Library (Tools -> Prefab & Template Library...):
    Save your favorite buildings, room layouts, or dungeon setups as reusable templates.
    Stamp saved prefabs anywhere on your map with a single click.
  • Map Error Scanner & Health Check (Tools -> Map Diagnostic & Health Scanner...):
    Automatically scan your map to find common mapping errors:
    • Duplicate UniqueIDs (UID conflicts)
    • Floating wall segments (walls missing ground underneath)
    • Orphaned monster spawns
    • Click-to-Jump: Clicking any issue in the diagnostic list instantly jumps your camera to the exact tile position.
  • Map Version Comparison Tool (Tools -> Map Diff / Version Comparison...):
    Select a second map file to compare changes visually.
    Green Overlay: Shows newly added tiles and items.
    Red Overlay: Shows removed or modified tiles.

⚑ Speed & Performance Improvements

  • Smoother View & Higher FPS: The engine now strictly renders only tiles inside your active view screen. Large maps with dense decorations and details will run significantly smoother.
  • Clean Tools Menu: All new features are neatly organized under a dedicated Tools menu at the top of the screen.

πŸ› Bug Fixes & General Enhancements

  • Fixed an issue where opening item properties in multiplayer could cause a crash.
  • Fixed tile copying glitches when pasting larger prefab templates.
  • Improved overall connection stability during long multiplayer sessions.