Releases
v158.0.0
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feat!: new NetworkSceneLoader as simple example for how to load scene and spawn characters (e90bf7e )
refactor!: moving CharacterSpawner and NetworkSceneManager to samples folder (0c03a49 )
refactor!: moving NetworkAnimator to samples folder (f9fde9b )
refactor!: moving scene events to legacy NetworkSceneManager (4ac7d3f )
Bug Fixes
adding checked for reader lengths (293e4f2 )
fixing edge case where developer calls disconnected from server.connected (0711f28 )
fixing LoadSceneAsync await for unity 6 (d51999f )
fixing LoadSceneAsync await for unity 6 (c93cf00 )
validating sender for return RPC (7265e08 )
Features
adding PlayerErrorFlags.InvalidState for when state is incorrect and message can't be handled (839b4e5 )
Performance Improvements
removing allocation when receiving fragmented packets (b4db627 )
reusing allocations from ackSystem (8d983c5 )
BREAKING CHANGES
SceneChangeFinishedEvent moved to LegacySceneLoading Sample
SceneChangeStartedEvent moved to LegacySceneLoading Sample
PlayerSceneChangeEvent moved to LegacySceneLoading Sample
NetworkSceneLoader is now added to NetworkManager instead of NetworkSceneManger
SceneMessage now only has ScenePath field
CharacterSpawner is no longer in Components, and must be manually imported from Samples
NetworkSceneManager is no longer in Components, and must be manually imported from Samples
NetworkAnimator is no longer in Components, and must be manually imported from Samples
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