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Agent Architecture
This document describes the architecture of the autonomous agent system in Adastrea Director.
The Agent System (Phase 3) provides a flexible, extensible framework for autonomous agents that can proactively monitor, analyze, and assist with game development tasks.
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β Orchestrator β
β β’ Agent Lifecycle Management β
β β’ Event Coordination β
β β’ Resource Allocation β
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β
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β β
βΌ βΌ
ββββββββββββββ ββββββββββββββ
β Event Bus β β Shared β
β ββββββ€ State β
β (Pub/Sub) β β Manager β
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β
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βΌ βΌ βΌ βΌ
ββββββββββββ ββββββββββββ ββββββββββββ ββββββββββββ
βPerformanceβ β Bug β β Code β β Future β
β Agent β βDetection β β Quality β β Agents β
β β β Agent β β Agent β β β
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Purpose: Manages the lifecycle and coordination of all agents.
Responsibilities:
- Start/stop agents
- Monitor agent health
- Handle agent failures
- Resource allocation
- Event coordination
Implementation:
class AgentOrchestrator:
def __init__(self):
self.agents = {}
self.event_bus = EventBus()
self.shared_state = SharedState()
def start_agent(self, agent_type: str):
agent = AgentFactory.create(agent_type)
agent.start()
self.agents[agent_type] = agent
def stop_agent(self, agent_type: str):
if agent_type in self.agents:
self.agents[agent_type].stop()
del self.agents[agent_type]Purpose: Facilitates communication between agents via publish-subscribe pattern.
Features:
- Asynchronous message passing
- Topic-based subscriptions
- Event filtering
- Event history
Example:
# Agent publishes event
event_bus.publish("performance.warning", {
"metric": "fps",
"value": 30,
"threshold": 60,
"timestamp": datetime.now()
})
# Other agents subscribe
event_bus.subscribe("performance.*", performance_callback)
event_bus.subscribe("*.warning", alert_callback)Purpose: Thread-safe state management across all agents.
Features:
- Atomic operations
- State persistence
- Rollback support
- State queries
Example:
# Agent updates state
shared_state.set("last_performance_check", datetime.now())
# Agent reads state
last_check = shared_state.get("last_performance_check")
# Atomic increment
shared_state.increment("alert_count")All agents inherit from a base agent class:
class BaseAgent(ABC):
def __init__(self, event_bus, shared_state):
self.event_bus = event_bus
self.shared_state = shared_state
self.running = False
@abstractmethod
def run(self):
"""Main agent loop"""
pass
@abstractmethod
def on_event(self, event):
"""Handle incoming events"""
pass
def start(self):
self.running = True
threading.Thread(target=self.run).start()
def stop(self):
self.running = FalsePurpose: Monitor and optimize performance metrics.
Capabilities:
- FPS monitoring
- Memory usage tracking
- CPU profiling
- GPU utilization
- Frame time analysis
Events Published:
-
performance.warning- Performance issue detected -
performance.report- Periodic performance report -
performance.optimized- Optimization applied
Events Subscribed:
-
system.start- Begin monitoring -
system.stop- Stop monitoring
Purpose: Identify potential bugs and issues.
Capabilities:
- Log analysis
- Crash detection
- Error pattern recognition
- Reproduction step generation
Events Published:
-
bug.detected- New bug found -
bug.analyzed- Bug analysis complete -
bug.reproduced- Reproduction steps available
Events Subscribed:
-
system.error- System error occurred -
crash.reported- Crash detected
Purpose: Monitor code quality and suggest improvements.
Capabilities:
- Code smell detection
- Complexity analysis
- Style checking
- Best practice validation
Events Published:
-
quality.issue- Quality issue found -
quality.suggestion- Improvement suggested -
quality.improved- Quality metric improved
Events Subscribed:
-
code.changed- Code was modified -
build.completed- Build finished
Agents communicate via events:
# Pattern 1: Reactive
@subscribe("performance.warning")
def on_performance_warning(event):
# React to performance issues
analyze_and_optimize(event.data)
# Pattern 2: Proactive
def agent_loop():
while running:
metrics = collect_metrics()
if metrics.fps < threshold:
event_bus.publish("performance.warning", metrics)
time.sleep(interval)For synchronous operations:
# Agent requests action
result = orchestrator.request_action("analyze_code", {
"file": "player.cpp",
"lines": [100, 150]
})
# Orchestrator handles request
def request_action(action_type, params):
if action_type == "analyze_code":
return code_analyzer.analyze(params)Agents share state via shared state manager:
# Agent A sets state
shared_state.set("last_optimization", {
"timestamp": datetime.now(),
"improvement": 15.3 # % FPS improvement
})
# Agent B reads state
last_opt = shared_state.get("last_optimization")
if last_opt and is_recent(last_opt["timestamp"]):
# Consider recent optimization in analysis
passCreate Agent β Register with Orchestrator β Subscribe to Events β Initialize State
Event Loop:
1. Check for events
2. Process events
3. Perform periodic tasks
4. Publish results
5. Update state
Stop Signal β Cleanup β Unsubscribe β Final Report β Terminate
Agents observe events via the event bus:
- Loose coupling
- Scalable
- Easy to add new agents
Shared state and event bus are singletons:
- Single source of truth
- Consistent state
- Easy access
Agent creation via factory:
- Encapsulated creation logic
- Easy to add new agent types
- Configuration-driven
Base agent defines workflow:
- Consistent agent structure
- Reusable base functionality
- Easy to extend
- Agents: Up to 10 concurrent
- Events: 1000+ events/second
- State: Thread-safe for concurrent access
Distributed Agents:
Orchestrator β Message Queue β Agent Workers
(RabbitMQ) (Multiple processes)
Agent Clustering:
Load Balancer β Agent Cluster 1
β Agent Cluster 2
β Agent Cluster 3
Agents use RAG for context:
# Agent queries documentation
context = rag_system.query("How to optimize rendering?")
optimization = analyze_with_context(metrics, context)Agents create plans:
# Agent generates optimization plan
plan = planner.create_plan("Optimize rendering for target FPS")
execute_plan(plan)External systems control agents:
# HTTP API
POST /agents/start
POST /agents/stop
GET /agents/status
GET /agents/eventsTest individual agent components:
def test_performance_agent_detects_low_fps():
agent = PerformanceAgent(mock_event_bus, mock_state)
metrics = {"fps": 30}
agent.analyze(metrics)
assert mock_event_bus.published("performance.warning")Test agent interactions:
def test_agents_coordinate_optimization():
orchestrator = AgentOrchestrator()
orchestrator.start_agent("performance")
orchestrator.start_agent("code_quality")
# Trigger performance issue
simulate_low_fps()
# Verify agents coordinated
assert check_optimization_applied()Test complete workflows:
def test_full_optimization_workflow():
# Start system
orchestrator.start_all()
# Simulate issue
trigger_performance_issue()
# Verify resolution
wait_for_resolution()
assert performance_improved()Agents run in restricted environment:
- Limited file system access
- No arbitrary code execution
- Resource limits
Agents require permissions:
@requires_permission("file.read")
def read_code_file(path):
return read_file(path)
@requires_permission("system.modify")
def apply_optimization(optimization):
modify_system(optimization)-
Asset Management Agent
- Optimize asset sizes
- Detect unused assets
- Suggest LOD improvements
-
Testing Agent
- Generate test cases
- Run automated tests
- Report coverage
-
Documentation Agent
- Generate documentation
- Keep docs up-to-date
- Suggest improvements
- Machine Learning: Learn from past optimizations
- Multi-Agent Collaboration: Agents work together on complex tasks
- Adaptive Behavior: Agents adapt to project patterns
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