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Releases: Mjolniar/elden-ring-index-build-planner

Integrated v1.2.1

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@Mjolniar Mjolniar released this 29 May 22:59

Integrated release v1.2.1.\n\nHighlights:\n- Adds the UX overhaul for source-aware filtering, export behavior, spoiler settings, and region workflows.\n- Keeps Vanilla and Randomizer state separated by content source.\n- Updates release cleanup so older installers and portable zips move into release/Old while the current artifacts remain visible.\n\nValidation:\n- npm test: 180 passed\n- npm run build: passed\n- npm run dist: passed

Elden Ring Index and Build Planner 1.2.0

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@Mjolniar Mjolniar released this 18 May 04:36

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This is the first stable integrated release. It combines the Vanilla fixed-location item index/build planner and the Randomizer spoiler-log workflow in one offline desktop app.

Option File When to use
Installer Elden.Ring.Index.and.Build.Planner.1.2.0.Setup.exe Normal Windows install with a desktop shortcut
Portable ZIP Elden.Ring.Index.and.Build.Planner.1.2.0.Portable.zip No installation — extract and run the .exe inside

"Windows protected your PC"? Click More info → Run anyway. The app is unsigned and open-source.

Requires Windows 64-bit. Randomizer mode requires a spoiler log from the Elden Ring Item and Enemy Randomizer. Vanilla mode needs no additional files.

This release supersedes the separate vanilla-v1.1.1 and randomizer-v1.5.1 editions. Those releases remain archived and available but will not receive further updates.


What's new

  • First-run setup — on first launch, choose Vanilla mode (ready immediately) or load a Randomizer spoiler log. Change modes any time from Settings.
  • Vanilla mode built in — browse 1,200+ base-game and DLC items with their fixed locations without any file needed.
  • Regions tab — select a major region and drill into sub-locations to see every weapon available there, with acquired tracking.
  • Unified Settings — Randomizer spoiler-log loading, reload/reset controls, and cache status all live in Settings. First-run setup can be revisited from Settings at any time.
  • Source-scoped persistence — favorites, acquired items, custom builds, build favorites, and spoiler settings are kept separately per source so Vanilla and Randomizer data never mix.
  • Spoiler mode — carried forward from the Randomizer edition with full hint parity (Easy / Medium / Hard, 80+ boss hints, 30+ merchant hints).
  • Disabled placeholders for future Elden Ring Reforged and The Convergence support added to Settings (no data bundled).

Validation

  • npx tsc --noEmit: passed
  • npm test -- --run: 121 tests passed
  • npm run dist: passed, producing installer and portable ZIP

Notes

  • Reforged and Convergence controls are placeholders only; no mod data is bundled.
  • The app is fully offline. It reads local spoiler logs and does not upload data, modify game files, or interact with a running game.
  • The production build reports Vite's existing large chunk-size warning; this is a pre-existing condition and does not affect functionality.

Elden Ring Index and Build Planner 1.1.1

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@github-actions github-actions released this 11 May 16:27

This release is superseded. The Vanilla and Randomizer editions have been merged into a single integrated app. Download the current release instead: Elden Ring Index and Build Planner 1.2.0


⬇️ Download

Scroll down to the Assets section below and pick one:

Option File to download When to use
Installer (recommended) Elden Ring Index and Build Planner 1.1.1 Setup.exe First install — adds a Start Menu shortcut
Portable ZIP Elden Ring Index and Build Planner 1.1.1 Portable.zip No installation needed — extract and run the .exe inside

If Windows shows "Windows protected your PC" — click More info → Run anyway.
This appears because the app is unsigned. The binary is built from the public source code in this repository.

The app runs fully offline. It reads the .txt spoiler log files you provide and never contacts the internet.


What's new in 1.1.1

Added

  • AGENTS.md — multi-agent context file (AI assistant onboarding, task triage, branch overview, conventions).

Fixed

  • "Unknown region" hints — expanded area progression and region label tables with 130+ sub-area entries covering every cave, catacomb, tunnel, evergaol, fort, and minor location across the base game and DLC. Added fuzzy substring fallback so sub-area strings absent from the exact-match tables resolve to their parent region. Medium-difficulty hints now show actual region descriptions instead of "an unknown region"; hard-difficulty hints now include game-stage labels instead of giving no stage at all.

Validation

  • npm test: 54 tests passing.
  • npx tsc --noEmit: passing.

Elden Ring Randomizer Index and Build Planner 1.5.1

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@Mjolniar Mjolniar released this 11 May 17:08

This release is superseded. The Vanilla and Randomizer editions have been merged into a single integrated app. Download the current release instead: Elden Ring Index and Build Planner 1.2.0


⬇️ Download

Scroll down to the Assets section below and pick one:

Option File to download When to use
Installer (recommended) Elden Ring Randomizer Index and Build Planner 1.5.1 Setup.exe First install — adds a Start Menu shortcut
Portable ZIP Elden Ring Randomizer Index and Build Planner 1.5.1 Portable.zip No installation needed — extract and run the .exe inside

If Windows shows "Windows protected your PC" — click More info → Run anyway.
This appears because the app is unsigned. The binary is built from the public source code in this repository.

The app runs fully offline. It reads the .txt spoiler log files you provide and never contacts the internet.


What's new in 1.5.1

Added

  • AGENTS.md — multi-agent context file (AI assistant onboarding, task triage, branch overview, conventions).

Changed

  • README download link — now points to randomizer-tagged releases instead of the generic /latest page, preventing accidental vanilla-edition downloads.

Fixed

  • "Unknown region" hints — expanded area progression and region label tables with 130+ sub-area entries (every cave, catacomb, tunnel, evergaol, fort, and minor location). Added fuzzy substring fallback so unpredictable sub-area strings from real spoiler logs match their parent region. Medium-difficulty hints now show actual region descriptions instead of "an unknown region"; hard-difficulty hints now include game-stage labels instead of giving no stage at all.

Validation

  • npm test: 61 tests passing.
  • npx tsc --noEmit: passing.