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Releases: MobileGL-Dev/MobileGlues-release

MobileGlues V2.0.0 Release

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@BZLZHH BZLZHH released this 09 Aug 15:04
d0211c4

Hello everyone! We're excited to bring you MobileGlues v2.0.0


Highlights

MobileGlues

  • Improved: Minor performance optimizations (potentially significant in certain scenarios)
  • Improved: Memory usage optimization, especially during extended running sessions
  • Fixed: Rendering issues with Xaero's World Map mod
  • Fixed: Various obscure bugs

MobileGlues Plugin

  • Refactored: Completely redesigned UI, now divided into three elegant tabs (Home, Settings, Info)
  • Added: Option to switch between Material and Miuix themes
  • Added: Landscape and portrait orientation support
  • Added: Display list of project contributors
  • Added: SAF method to access MG directory
  • Added: List of third-party open-source libraries used
  • Added: Privacy policy
  • Refactored: MultiDraw option logic – now highly customizable per MultiDraw function; built-in benchmark to automatically select the fastest MultiDraw simulation method
  • Added: Support to borrow ANGLE library from launchers (Fold Craft Launcher or Zalith Launcher 2)

File: MobileGlues_2.0.0.apk
md5: 251921c5d92ee225c266fd38ad732ace
sha256: a7e1eb29731fdece7ab3af7fb00692b856f1808a7544436e7b3eb6c08355581a

MobileGlues V1.3.5 Release

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@BZLZHH BZLZHH released this 11 Jul 08:37

Hello everyone! We're excited to bring you MobileGlues v1.3.5


Highlights

MobileGlues

  • Fixed: Incorrect Sodium rendering due to improper VULKAN definition in GLSL
  • Fixed: Incorrect behavior in texture subsystem

Note

Ignore shader/program error is required to be enabled to run Minecraft 26.3-snapshot-3 and later versions.

MobileGlues Plugin

  • Changed: Replaced SAF (Storage Access Framework) with All Files Access (MANAGE_EXTERNAL_STORAGE) for storage management, greatly simplifying the file access workflow
  • Improved: UI design
  • Added: Privacy notice
    (Thanks @youfeng11)

File: MobileGlues_1.3.5.apk
md5: 35a739c8256bbce97ba4a1fd58062b6d
sha256: 228d44d812be7793a9cff42de4251ae8bab338a15e851572c08c9265818c41ba

MobileGlues V1.3.4 Release

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@BZLZHH BZLZHH released this 11 Feb 17:53

Hello everyone! We’re excited to bring you MobileGlues v1.3.4


Highlights

MobileGlues

  • Improved: Significantly reduced library size
  • Improved: Minor performance optimizations
  • Fixed: Several issues that could cause crashes
  • Fixed: Several potential issues that could cause rendering anomalies
  • Fixed: Known issues in the Compute mode for MultiDraw emulation
  • Removed: OpenGL43 extension option (the OpenGL43 extension is effectively equivalent to ARB_compute_shader)

MobileGlues Plugin

  • Changed: Compute mode for MultiDraw emulation is no longer marked as experimental

File: MobileGlues_1.3.4.apk
md5: 6ab4c76a0769303ee09d9fd19580a487
sha256: e509b6444acc0201624ed65379d019a692afc27f54e18debcd1d821f14f9226d

MobileGlues V1.3.3 Release

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@BZLZHH BZLZHH released this 01 Oct 10:19

Hello everyone! We’re excited to bring you MobileGlues v1.3.3


Highlights

MobileGlues

  • Feat: Introduced three custom extensions (GL_MG_mobileglues, GL_MG_backend_string_getter_access, GL_MG_settings_string_dump) for frontends to detect and use
  • Fixed: Issue preventing ModernUI (3.12+) from rendering correctly
  • Fixed: Issue introduced in V1.3.2 that prevented ModernUI (all versions) from rendering correctly
  • Fixed: Rendering anomalies caused by sync functions not taking effect introduced in V1.3.2
  • Removed: libshaderconv (a modified version of GlslOptimizerV2); now fully using glslang and SPIRV-Cross to convert all shaders

MobileGlues Plugin

  • Feat: Now view MobileGlues information inside the APK from within the MobileGlues Plugin app (includes frontend GL info, backend GLES info, and runtime actual configuration options)

MobileGlues V1.3.2 Release

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@Swung0x48 Swung0x48 released this 22 Sep 04:03

Hello everyone! We’re excited to bring you MobileGlues v1.3.2

Highlights

MobileGlues

  • Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
  • Fixed: On some GLES 3.1 environments, the driver had the draw_elements_base_vertex extension but it was not being used, causing UI disappearance in some cases
  • Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors

MobileGlues Plugin

  • Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)
  • Misc: Re-added logo designer information (Aou156) and added a sponsorship link

MobileGlues V1.3.2 Release Candidate 2

Pre-release

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@BZLZHH BZLZHH released this 20 Sep 08:39

Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 2

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Removed: The fix added in the previous version: "Resolved the performance degradation since V1.2.7", which only affected Iris on Minecraft 1.21.6+
  • Removed: The feature added in the previous version: "Added support for the GL_ARB_buffer_storage extension on all devices (regardless of GLES backend support)"
  • Fixed: Numerous rendering anomalies, especially cases where certain render content was missing
  • Fixed: Entity rendering issues with Iris on Minecraft 1.21.6+
  • Fixed: The previous version's inability to use the built-in FSR1 feature

MobileGlues Plugin

  • Misc: Re-added logo designer information (Aou156) and added a sponsorship link

MobileGlues V1.3.2 Release Candidate 1

Pre-release

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@BZLZHH BZLZHH released this 19 Sep 09:29

Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 1

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.2.7/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
  • Fixed: On some GLES 3.1 environments, the driver had the draw_elements_base_vertex extension but it was not being used, causing UI disappearance in some cases
  • Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors
  • Feat: Added support for the GL_ARB_buffer_storage extension on all devices (regardless of GLES backend support)

MobileGlues Plugin

  • Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)

MobileGlues V1.3.1 Release

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@BZLZHH BZLZHH released this 22 Aug 07:39
a246bd5

Hello everyone! We’re excited to bring you MobileGlues v1.3.1

Highlights

MobileGlues

  • Fixed: Rendering issues with certain mods (such as Create) when DSA is enabled
  • Fixed: Issues introduced in v1.3.0 that prevented some shaderpacks (such as Complementary Shaders - Reimagined, Complementary Shaders - Unbound, etc.) from being enabled

MobileGlues Plugin

  • Changed: DSA extension is now disabled by default
  • Improved: Storage permission request logic for Android 10 and below (Thanks @youfeng11)
  • Fixed: When using SAF authorization on Android 11+, the default folder now correctly points to /MG (Thanks @youfeng11)

MobileGlues V1.3.0 Release

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@Swung0x48 Swung0x48 released this 09 Aug 16:30

Hello everyone! We’re excited to bring you MobileGlues v1.3.0

Highlights

MobileGlues

  • Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
  • Feat: Added built-in FSR 1 post-processing functionality
  • Feat: Conditionally adapted AcceleratedRendering Mod
    • Only available on certain Adreno GPUs
    • ANGLE must be disabled
    • Requires the ARB_compute_shader or OpenGL43 extension
  • Feat: Added the non-recommended custom GL versions feature
  • Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
  • Fixed: Incorrect behavior in the Texture subsystem
  • Fixed: Issue where game save thumbnails could not be captured
  • Fixed: Text disappearance on the NeoForge loading screen on some devices
  • Fixed: Shader errors introduced since v1.2.6
  • Fixed: Crash when using the Indirect MultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw
  • Changed: Updated the declared OpenGL Shading Language version to 4.60

MobileGlues Plugin

  • Refactor: The plugin app is now re-written in Kotlin. Thanks @youfeng11
  • Fixed: Issue where the timer_query extension was incorrectly disabled when upgrading from an older version
  • Fixed: Options being obscured on some devices

MobileGlues V1.3.0 Release Candidate 1

Pre-release

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@BZLZHH BZLZHH released this 02 Aug 07:22
6ff39d5

Hello everyone! We’re excited to bring you MobileGlues v1.3.0 Release Candidate 1

Note

This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.


Highlights

MobileGlues

  • Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
  • Feat: Added built-in FSR 1 post-processing functionality
  • Feat: Conditionally adapted AcceleratedRendering Mod
    • Only available on certain Adreno GPUs
    • ANGLE must be disabled
    • Requires the ARB_compute_shader or OpenGL43 extension
  • Feat: Added the non-recommended custom GL versions feature
  • Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
  • Fixed: Incorrect behavior in the Texture subsystem
  • Fixed: Issue where game save thumbnails could not be captured
  • Fixed: Text disappearance on the NeoForge loading screen on some devices
  • Fixed: Shader errors introduced since v1.2.6
  • Fixed: Crash when using the Indirect MultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw
  • Changed: Updated the declared OpenGL Shading Language version to 4.60

MobileGlues Plugin

  • Fixed: Issue where the timer_query extension was incorrectly disabled when upgrading from an older version
  • Fixed: Options being obscured on some devices