Releases: MobileGL-Dev/MobileGlues-release
Release list
MobileGlues V2.0.0 Release
Hello everyone! We're excited to bring you MobileGlues v2.0.0
Highlights
MobileGlues
- Improved: Minor performance optimizations (potentially significant in certain scenarios)
- Improved: Memory usage optimization, especially during extended running sessions
- Fixed: Rendering issues with Xaero's World Map mod
- Fixed: Various obscure bugs
MobileGlues Plugin
- Refactored: Completely redesigned UI, now divided into three elegant tabs (Home, Settings, Info)
- Added: Option to switch between Material and Miuix themes
- Added: Landscape and portrait orientation support
- Added: Display list of project contributors
- Added: SAF method to access MG directory
- Added: List of third-party open-source libraries used
- Added: Privacy policy
- Refactored: MultiDraw option logic – now highly customizable per MultiDraw function; built-in benchmark to automatically select the fastest MultiDraw simulation method
- Added: Support to borrow ANGLE library from launchers (Fold Craft Launcher or Zalith Launcher 2)
File: MobileGlues_2.0.0.apk
md5: 251921c5d92ee225c266fd38ad732ace
sha256: a7e1eb29731fdece7ab3af7fb00692b856f1808a7544436e7b3eb6c08355581a
MobileGlues V1.3.5 Release
Hello everyone! We're excited to bring you MobileGlues v1.3.5
Highlights
MobileGlues
- Fixed: Incorrect Sodium rendering due to improper
VULKANdefinition in GLSL - Fixed: Incorrect behavior in texture subsystem
Note
Ignore shader/program error is required to be enabled to run Minecraft 26.3-snapshot-3 and later versions.
MobileGlues Plugin
- Changed: Replaced SAF (Storage Access Framework) with All Files Access (
MANAGE_EXTERNAL_STORAGE) for storage management, greatly simplifying the file access workflow - Improved: UI design
- Added: Privacy notice
(Thanks @youfeng11)
File: MobileGlues_1.3.5.apk
md5: 35a739c8256bbce97ba4a1fd58062b6d
sha256: 228d44d812be7793a9cff42de4251ae8bab338a15e851572c08c9265818c41ba
MobileGlues V1.3.4 Release
Hello everyone! We’re excited to bring you MobileGlues v1.3.4
Highlights
MobileGlues
- Improved: Significantly reduced library size
- Improved: Minor performance optimizations
- Fixed: Several issues that could cause crashes
- Fixed: Several potential issues that could cause rendering anomalies
- Fixed: Known issues in the
Computemode for MultiDraw emulation - Removed: OpenGL43 extension option (the
OpenGL43extension is effectively equivalent toARB_compute_shader)
MobileGlues Plugin
- Changed:
Computemode for MultiDraw emulation is no longer marked as experimental
File: MobileGlues_1.3.4.apk
md5: 6ab4c76a0769303ee09d9fd19580a487
sha256: e509b6444acc0201624ed65379d019a692afc27f54e18debcd1d821f14f9226d
MobileGlues V1.3.3 Release
Hello everyone! We’re excited to bring you MobileGlues v1.3.3
Highlights
MobileGlues
- Feat: Introduced three custom extensions (
GL_MG_mobileglues,GL_MG_backend_string_getter_access,GL_MG_settings_string_dump) for frontends to detect and use - Fixed: Issue preventing ModernUI (3.12+) from rendering correctly
- Fixed: Issue introduced in V1.3.2 that prevented ModernUI (all versions) from rendering correctly
- Fixed: Rendering anomalies caused by sync functions not taking effect introduced in V1.3.2
- Removed: libshaderconv (a modified version of GlslOptimizerV2); now fully using glslang and SPIRV-Cross to convert all shaders
MobileGlues Plugin
- Feat: Now view MobileGlues information inside the APK from within the MobileGlues Plugin app (includes frontend GL info, backend GLES info, and runtime actual configuration options)
MobileGlues V1.3.2 Release
Hello everyone! We’re excited to bring you MobileGlues v1.3.2
Highlights
MobileGlues
- Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
- Fixed: On some GLES 3.1 environments, the driver had the draw_elements_base_vertex extension but it was not being used, causing UI disappearance in some cases
- Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors
MobileGlues Plugin
- Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)
- Misc: Re-added logo designer information (Aou156) and added a sponsorship link
MobileGlues V1.3.2 Release Candidate 2
Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 2
Note
This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.
Highlights
MobileGlues
- Removed: The fix added in the previous version: "Resolved the performance degradation since V1.2.7", which only affected Iris on Minecraft 1.21.6+
- Removed: The feature added in the previous version: "Added support for the
GL_ARB_buffer_storageextension on all devices (regardless of GLES backend support)" - Fixed: Numerous rendering anomalies, especially cases where certain render content was missing
- Fixed: Entity rendering issues with Iris on Minecraft 1.21.6+
- Fixed: The previous version's inability to use the built-in FSR1 feature
MobileGlues Plugin
- Misc: Re-added logo designer information (Aou156) and added a sponsorship link
MobileGlues V1.3.2 Release Candidate 1
Hello everyone! We’re excited to bring you MobileGlues v1.3.2 Release Candidate 1
Note
This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.
Highlights
MobileGlues
- Improved: Significantly improved performance, resolved performance degradation introduced since V1.1.0/V1.2.0/V1.2.7/V1.3.0, and fixed extremely low framerate issues in some cases when Optifine is loaded
- Fixed: On some GLES 3.1 environments, the driver had the
draw_elements_base_vertexextension but it was not being used, causing UI disappearance in some cases - Fixed: Incorrect behavior in the Framebuffer subsystem, which may fix certain rendering errors
- Feat: Added support for the
GL_ARB_buffer_storageextension on all devices (regardless of GLES backend support)
MobileGlues Plugin
- Fixed: On Android 11+, when already authorized, after deleting the configuration file, the application requires re-authorization by mistake (Thanks @youfeng11)
MobileGlues V1.3.1 Release
Hello everyone! We’re excited to bring you MobileGlues v1.3.1
Highlights
MobileGlues
- Fixed: Rendering issues with certain mods (such as Create) when DSA is enabled
- Fixed: Issues introduced in v1.3.0 that prevented some shaderpacks (such as Complementary Shaders - Reimagined, Complementary Shaders - Unbound, etc.) from being enabled
MobileGlues Plugin
- Changed: DSA extension is now disabled by default
- Improved: Storage permission request logic for Android 10 and below (Thanks @youfeng11)
- Fixed: When using SAF authorization on Android 11+, the default folder now correctly points to
/MG(Thanks @youfeng11)
MobileGlues V1.3.0 Release
Hello everyone! We’re excited to bring you MobileGlues v1.3.0
Highlights
MobileGlues
- Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
- Feat: Added built-in FSR 1 post-processing functionality
- Feat: Conditionally adapted AcceleratedRendering Mod
- Only available on certain Adreno GPUs
- ANGLE must be disabled
- Requires the ARB_compute_shader or OpenGL43 extension
- Feat: Added the non-recommended custom GL versions feature
- Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
- Fixed: Incorrect behavior in the Texture subsystem
- Fixed: Issue where game save thumbnails could not be captured
- Fixed: Text disappearance on the NeoForge loading screen on some devices
- Fixed: Shader errors introduced since v1.2.6
- Fixed: Crash when using the
IndirectMultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw - Changed: Updated the declared OpenGL Shading Language version to 4.60
MobileGlues Plugin
- Refactor: The plugin app is now re-written in Kotlin. Thanks @youfeng11
- Fixed: Issue where the
timer_queryextension was incorrectly disabled when upgrading from an older version - Fixed: Options being obscured on some devices
MobileGlues V1.3.0 Release Candidate 1
Hello everyone! We’re excited to bring you MobileGlues v1.3.0 Release Candidate 1
Note
This is a release candidate version and may contain issues. If you encounter any new issues, please report them to us.
Thank you for your understanding.
Highlights
MobileGlues
- Feat: Added multiple OpenGL extensions: DSA, Vertex Attribute Binding, MultiBind
- Feat: Added built-in FSR 1 post-processing functionality
- Feat: Conditionally adapted AcceleratedRendering Mod
- Only available on certain Adreno GPUs
- ANGLE must be disabled
- Requires the ARB_compute_shader or OpenGL43 extension
- Feat: Added the non-recommended custom GL versions feature
- Feat: Support for normal rendering of Minecraft 1.21.6+ on GLES 3.0 or 3.1
- Fixed: Incorrect behavior in the Texture subsystem
- Fixed: Issue where game save thumbnails could not be captured
- Fixed: Text disappearance on the NeoForge loading screen on some devices
- Fixed: Shader errors introduced since v1.2.6
- Fixed: Crash when using the
IndirectMultiDraw simulation with mods that employ both Indirect Drawing and MultiDraw - Changed: Updated the declared OpenGL Shading Language version to 4.60
MobileGlues Plugin
- Fixed: Issue where the
timer_queryextension was incorrectly disabled when upgrading from an older version - Fixed: Options being obscured on some devices