Free Shader Package v1.67
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
CORRUPTION SHADER v1.1
-Now has a custom editor to match the other shaders in the package
-Now uses tanoise by default instead of 4d simplex for major performance improvements, and has a toggle to switch back
-Now has separate colorpickers for the rim effect and background texture
-Now properly utilizes the color of textures in the star texture slot
-Now defaults to the default transparent render queue value instead of 2505
-Added iterations slider to determine how fine the noise appears
-Added sample slider to determine how many layers of the texture will be blended
-Added blending option to determine how the texture layers will blend
-Added cubemap mode
-Fixed a bug causing the effect to break when more than one was present in the scene
TAKEN AVATAR SHADER v1.3
-Added 2 extra emission texture slots to more easily replicate the look of the enemies in the game
-Disabled noise patches by default, as this isn't present in most instances of the shader in the game
-Renamed some properties for clarity
STANDARD SHADER v2.9
-Added tangent space and vertex normal options to debug visualizations
-Added wind to debug visualizations
-Reworked certain aspects of the wind feature, it may look slightly different now but should behave better when objects are scaled
-Combined debug visualization toggles into a single dropdown
-Fixed a bug causing normals to appear broken when using world space uvs
-Fixed a bug causing normals to appear broken under certain conditions when using triplanar sampling modes
WATER SHADER v1.26.1
-Fixed audiolink breaking with LTCGI
UBER SHADER v1.34.1
-Fixed generated shadow ramps having incorrect import settings
-Fixed compilation error on metal/vulkan