As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
GENERAL
-Updated all shaders to the latest version of light volumes 3.0 dev build
-All shaders that support light volumes have had new tab added that contains all light volumes settings.
-All shaders that support light volumes now have access to all the same larger set of options
-Additive light volumes and indirect lighting from point light volumes is not currently supported in the water and glass shaders, but specular highlights from those sources are. This is a WIP change.
STANDARD SHADER v2.12
-Fixed various debug views causing the mesh to disappear when the material is using a blend mode with transparency or cutout.
-Minor additions to the global standard settings utility
-Adjusted non-light-volume specular highlights at low roughness values
-Minor tweaks to shading
WATER SHADER v1.29
-Fixed most forms of light volumes not working correctly. This has a major visual impact on water that was meant to be affected by them.
UBER SHADER v1.35
-Light volume specular highlights now replace non-realtime specular highlights when enabled, rather than having 2 highlights.
-Fixed light volume specularity turning materials white
-Adjusted non-light-volume specular highlights at low roughness values
GLASS SHADER v1.14
-Should now support proper SH lighting when in opaque mode