GAME: TES4 Oblivion
UTILITY: TES4LL https://www.nexusmods.com/oblivion/mods/40549
The problem:
tes4ll is a utility for regenerating the landscape LOD/landscape LOD textures based on ones mod list and textures. It comes with batch files for generating the LOD at different resolutions.
I have tried using the batch and calling tes4ll.exe directly, feeding it the arguments the batch file gives. That is what I will detail below in reproduction:
To Reproduce:
Steps to reproduce the behavior:
-
Install tes4ll in your data folder like normal (or as MO2 mod)
-
Add tes4ll .exe to your ini/through interface. Heres mine:
15\title=TES4LL Texture Cache 15\custom=true 15\toolbar=false 15\ownicon=true 15\binary=C:/Games/Oblivion/Data/tes4ll.exe 15\arguments="tes4qlod_cache logfile=tes4qlod_cache.log ini\\tes4ll\\tes4ll_all.mpb" 15\workingDirectory=C:\\Games\\Oblivion\\Data 15\closeOnStart=false 15\steamAppID=
-
Run
Environment:
- Mod Organizer Version that exhibits the issue:
2.2.2.1 rev 6c6734f
usvfs dll 0.4.4.6
- Last Mod Organizer Verison that did not exhibit the issue (if applicable): none
- Desktop OS/version used to run Mod Organizer: W10/ Version 10.0.18362 Build 18362
Details:
If necessary, describe the problem you have been experiencing with more details and pictures.
When tes4ll generates LOD textures, the cache needs to have the correct textures or it defaults to the ones shown in the photo below. You can see the demarcation between the true texture of this Desert region and the LOD.
https://staticdelivery.nexusmods.com/mods/101/images/40549/40549-1563753197-956691566.jpeg
The program ends up generating 102 byte .bmp files for every texture.
MPGUI is a tool made by the same author for making tes4ll options (otherwise a cmdline only program) more accessible, and it makes no difference whether tes4ll.exe is called directly, by batch, or by MPGUI.
Link to Mod Organizer logs:
To access the log files you can press the Open folder icon over the modlist and select "Open MO2 Logs folder". You should close MO2 before sending or examining the logs as they are finished writing only after the program is closed.
USVFS:
https://gist.github.com/code8buster/670e3ceb07118176c8f7d8dd3924d9bd
TES4qLOD:
https://gist.github.com/code8buster/a99ed7f0407933f52223064476a8e629
GAME: TES4 Oblivion
UTILITY: TES4LL https://www.nexusmods.com/oblivion/mods/40549
The problem:
tes4ll is a utility for regenerating the landscape LOD/landscape LOD textures based on ones mod list and textures. It comes with batch files for generating the LOD at different resolutions.
I have tried using the batch and calling tes4ll.exe directly, feeding it the arguments the batch file gives. That is what I will detail below in reproduction:
To Reproduce:
Steps to reproduce the behavior:
Install tes4ll in your data folder like normal (or as MO2 mod)
Add tes4ll .exe to your ini/through interface. Heres mine:
15\title=TES4LL Texture Cache 15\custom=true 15\toolbar=false 15\ownicon=true 15\binary=C:/Games/Oblivion/Data/tes4ll.exe 15\arguments="tes4qlod_cache logfile=tes4qlod_cache.log ini\\tes4ll\\tes4ll_all.mpb" 15\workingDirectory=C:\\Games\\Oblivion\\Data 15\closeOnStart=false 15\steamAppID=Run
Environment:
2.2.2.1 rev 6c6734f
usvfs dll 0.4.4.6
Details:
If necessary, describe the problem you have been experiencing with more details and pictures.
When tes4ll generates LOD textures, the cache needs to have the correct textures or it defaults to the ones shown in the photo below. You can see the demarcation between the true texture of this Desert region and the LOD.
https://staticdelivery.nexusmods.com/mods/101/images/40549/40549-1563753197-956691566.jpeg
The program ends up generating 102 byte .bmp files for every texture.
MPGUI is a tool made by the same author for making tes4ll options (otherwise a cmdline only program) more accessible, and it makes no difference whether tes4ll.exe is called directly, by batch, or by MPGUI.
Link to Mod Organizer logs:
To access the log files you can press the Open folder icon over the modlist and select "Open MO2 Logs folder". You should close MO2 before sending or examining the logs as they are finished writing only after the program is closed.
USVFS:
https://gist.github.com/code8buster/670e3ceb07118176c8f7d8dd3924d9bd
TES4qLOD:
https://gist.github.com/code8buster/a99ed7f0407933f52223064476a8e629