v2.1
New Features:
- Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one)
- Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
- Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
Bug Fixes:
- Fixed level 31 being unbeatable due to the player spawning inside a cottage
- Fixed a bug where high scores wouldn't always save
- Fixed autosave not happening under specific circumstances
- Fixed the Level Beaten smoke animation replaying for a single frame
- Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles
- [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one)
- Other minor bug fixes
Other:
- [GAMECUBE] Added beta Gamecube build
- Updated SDL2 libraries on most, if not all, systems
- Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username
- Renamed "Knight Behavior" option to "Respawn Behavior"
- Other minor text changes
Enjoy!
UPDATE 2/28/24: Updated Gamecube build to add GBA demo and (possibly) audio. I can't fully test this for myself since I don't have a Gamecube, so audio and save data may or may not work.