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v2.1

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@Mode8fx Mode8fx released this 20 Feb 01:40

New Features:

  • Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one)
  • Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
  • Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!

Bug Fixes:

  • Fixed level 31 being unbeatable due to the player spawning inside a cottage
  • Fixed a bug where high scores wouldn't always save
  • Fixed autosave not happening under specific circumstances
  • Fixed the Level Beaten smoke animation replaying for a single frame
  • Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles
  • [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one)
  • Other minor bug fixes

Other:

  • [GAMECUBE] Added beta Gamecube build
  • Updated SDL2 libraries on most, if not all, systems
  • Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username
  • Renamed "Knight Behavior" option to "Respawn Behavior"
  • Other minor text changes

Enjoy!

UPDATE 2/28/24: Updated Gamecube build to add GBA demo and (possibly) audio. I can't fully test this for myself since I don't have a Gamecube, so audio and save data may or may not work.