While working on glass-tech, I've noticed that the damage source parameter is only for an entity, not an actual damage source enum or some kind of registry, which is pretty annoying and heavily limits what mods that do custom damage handling can do, especially when damage is invoked from non-vanilla methods.
Would also be really nice to have an entity damaged event too.
While working on glass-tech, I've noticed that the damage source parameter is only for an entity, not an actual damage source enum or some kind of registry, which is pretty annoying and heavily limits what mods that do custom damage handling can do, especially when damage is invoked from non-vanilla methods.
Would also be really nice to have an entity damaged event too.