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v0.51-beta - COIL Laser Mod

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@Modzer0 Modzer0 released this 12 Feb 08:08
· 13 commits to main since this release

v0.51-beta - COIL Laser Mod

New in 0.51

  • Gear Safety: COIL laser is now safed on the ground / gear down — won't fire until airborne with gear retracted
  • Auto-fire disabled by default: Auto-fire is now gated behind a config option (AutoFireAllowed). Set to true in config to enable, then toggle with B key in-game
  • ABM-L Nuclear Priority Targeting: ABM-L trailer now instantly targets and prioritizes nuclear cruise missiles over regular missiles, with zero lock time
  • Medusa Laser Ground Damage Nerf: Medusa's laser now deals only 1% damage to surface targets (configurable)
  • Configurable Ground Damage: COIL ground damage percentage is configurable (default 10%)
  • GPLv3 License

Config Options

  • AutoFireAllowed (default: false) — must be enabled to use auto-fire
  • AutoFireDefault (default: false) — start with auto-fire on
  • GroundDamagePercent (default: 10%) — COIL damage vs ground/ships/buildings
  • MedusaLaserGroundDamagePercent (default: 0%) — Medusa laser vs ground
  • AutoFireSwitchDelay (default: 1s) — delay between auto-fire target switches

Install

Drop NuclearOptionCOILMod-0.51-beta.dll into BepInEx/plugins/ (remove any old NuclearOptionCOILMod.dll)

Looking for balance feedback — especially on ground damage percentages and auto-fire behavior. Let me know what feels right.