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v0.51-beta - COIL Laser Mod
Pre-release
Pre-release
v0.51-beta - COIL Laser Mod
New in 0.51
- Gear Safety: COIL laser is now safed on the ground / gear down — won't fire until airborne with gear retracted
- Auto-fire disabled by default: Auto-fire is now gated behind a config option (AutoFireAllowed). Set to true in config to enable, then toggle with B key in-game
- ABM-L Nuclear Priority Targeting: ABM-L trailer now instantly targets and prioritizes nuclear cruise missiles over regular missiles, with zero lock time
- Medusa Laser Ground Damage Nerf: Medusa's laser now deals only 1% damage to surface targets (configurable)
- Configurable Ground Damage: COIL ground damage percentage is configurable (default 10%)
- GPLv3 License
Config Options
- AutoFireAllowed (default: false) — must be enabled to use auto-fire
- AutoFireDefault (default: false) — start with auto-fire on
- GroundDamagePercent (default: 10%) — COIL damage vs ground/ships/buildings
- MedusaLaserGroundDamagePercent (default: 0%) — Medusa laser vs ground
- AutoFireSwitchDelay (default: 1s) — delay between auto-fire target switches
Install
Drop NuclearOptionCOILMod-0.51-beta.dll into BepInEx/plugins/ (remove any old NuclearOptionCOILMod.dll)
Looking for balance feedback — especially on ground damage percentages and auto-fire behavior. Let me know what feels right.